how to implement observer pattern in javascript?

一曲冷凌霜 提交于 2019-12-02 15:18:25

In JavaScript, there is no point to implement pure observer pattern as in Java, because JavaScript has this little thing called functional programming. So just use something like http://api.jquery.com/category/callbacks-object/ instead of your ObserverList.

If you still want to use your object, then everything depends on what do you want to pass to ObserverList.Add. If it is some object, then you need to write

for( i = 0; i < observers.Count; i++) { 
  observers[i].Notify("some data"); 
}

If it is a function then you need to write

for( i = 0; i < observers.Count; i++) { 
  observers[i]("Some data"); 
}

Also you can use Function.apply() or Function.call() to supply this to your function

JavasScript is event-driven: That means it's aware of time and expects things to change over time. The original Observer Pattern was created for languages like C++ that aren't aware of time. You can leverage JavaScript's strengths by using a game loop to check for state changes.

Create two DOM elements, an input and output

<input type="text" value="Enter some text...">
<p id="output">

Set up a requestAnimationFrame loop and start observing.

//Get a reference to the input and output
var input = document.querySelector("input");
var output = document.querySelector("#output");

//Set up a requestAnimationFrame loop
function update () {
  requestAnimationFrame(update);

  //Change the output to match the input
  output.innerHTML = input.value;
}
update(); 

This is what game engines do for immediate mode rendering. It's also what the React framework does to check for state changes in the DOM.

(If you need it, here's a simple requestAnimationPolyfill)

//Polyfill for requestAnimationFrame
window.requestAnimationFrame = (function(){
  return  window.requestAnimationFrame       ||
          window.webkitRequestAnimationFrame ||
          window.mozRequestAnimationFrame    ||
          window.oRequestAnimationFrame      ||
          window.msRequestAnimationFrame     ||
          function(/* function */ callback, /* DOMElement */ element){
            window.setTimeout(callback, 1000 / 60);
          };
})();
curran

Here's an implementation of the Observer pattern in JavaScript that provides an API very similar to Backbone Models. This implementation avoids use of "this" and "new", as suggested by Douglas Crockford.

// The constructor function.
function Model(){

  // An object containing callback functions.
  //  * Keys are property names
  //  * Values are arrays of callback functions
  var callbacks = {},

      // An object containing property values.
      //  * Keys are property names
      //  * Values are values set on the model
      values = {};

  // Return the public Model API,
  // using the revealing module pattern.
  return {

    // Gets a value from the model.
    get: function(key){
      return values[key];
    },

    // Sets a value on the model and
    // invokes callbacks added for the property,
    // passing the new value into the callback.
    set: function(key, value){
      values[key] = value;
      if(callbacks[key]){
        callbacks[key].forEach(function (callback) {
          callback(value);
        });
      }
    },

    // Adds a callback that will listen for changes
    // to the specified property.
    on: function(key, callbackToAdd){
      if(!callbacks[key]){
        callbacks[key] = [];
      }
      callbacks[key].push(callbackToAdd);
    },

    // Removes a callback that listening for changes
    // to the specified property.
    off: function(key, callbackToRemove){
      if(callbacks[key]){
        callbacks[key] = callbacks[key].filter(function (callback) {
          return callback !== callbackToRemove;
        });
      }
    }
  };
}

Here's some example code that uses Model:

// Create a new model.
var model = Model();

// Create callbacks for X and Y properties.
function listenX(x){
  // The new value is passed to the callback.
  console.log('x changed to ' + x);
}

function listenY(y){
  // The new value can be extracted from the model.
  console.log('y changed to ' + model.get('y'));
}

// Add callbacks as observers to the model.
model.on('x', listenX);
model.on('y', listenY);

// Set values of X and Y.
model.set('x', 30); // prints "x changed to 30"
model.set('y', 40); // prints "y changed to 40"

// Remove one listener.
model.off('x', listenX);
model.set('x', 360); // prints nothing
model.set('y', 50); // prints "y changed to 40"

For me this is the best way to implement an Observer pattern in JS

function Click() {
    this.handlers = [];  // observers
}

Click.prototype = {

    subscribe: function(fn) {
        this.handlers.push(fn);
    },

    unsubscribe: function(fn) {
        this.handlers = this.handlers.filter(
            function(item) {
                if (item !== fn) {
                    return item;
                }
            }
        );
    },

    fire: function(o, thisObj) {
        var scope = thisObj || window;
        this.handlers.forEach(function(item) {
            item.call(scope, o);
        });
    }
}

// log helper

var log = (function() {
    var log = "";

    return {
        add: function(msg) { log += msg + "\n"; },
        show: function() { alert(log); log = ""; }
    }
})();

function run() {

    var clickHandler = function(item) { 
        log.add("fired: " + item); 
    };

    var click = new Click();

    click.subscribe(clickHandler);
    click.fire('event #1');
    click.unsubscribe(clickHandler);
    click.fire('event #2');
    click.subscribe(clickHandler);
    click.fire('event #3');

    log.show();
}

Below is an implementation i adapted a little from the book Learning Javascript Design Patterns.

function pubsub(obj) {

var events = {},
    subUid = -1;

obj.publish = function (event, args) {

    if (!events[event]) {
        return false;
    }

    var subscribers = events[event],
    len = subscribers ? subscribers.length : 0;

    while (len--) {
        subscribers[len].func(event, args);
    }
};

obj.subscribe = function (event, func) {

    if (!events[event]) {
        events[event] = [];
    }

    var token = (++subUid).toString();
    events[event].push({
        token: token,
        func: func
    });

    return token;

};

obj.unsubscribe = function (token) {

    for (var event in events) {
        if (events.hasOwnProperty(event)) {
            for (var i = 0, j = events[event].length ; i < j ; i++) {
                if (events[event][i].token === token) {
                    events[event].splice(i, 1);
                }
            }
        }
    }

    return this;

};

}

var obj = {}; // Any javascript object
pubsub(obj); // Make an observable from the given object

var subscription = obj.subscribe('load', handler);

// event handler callback
function handler(event, data) {
    console.log(event, data);
}

obj.publish('load', 'Data loaded successfully'); // logs 'load Data loaded successfully'
obj.unsubscribe(subscription);
obj.publish('load', 'Data loaded successfully'); // nothing happens

Cheers!

The observer pattern is all about updating an object and having those updates automatically send out an event that gives info about what was updated.

For example:

function ObserverList(){
  this.observerList = []
  this.listeners = []
}

ObserverList.prototype.add = function( obj ){
  this.observerList.push(obj)
  this.listeners.forEach(function(callback){
    callback({type:'add', obj:obj})
  })
}

ObserverList.prototype.onChange = function(callback){
  this.listeners.push(callback)
}

Here's a module of the observer pattern in javascript, you can take a look at the source code fore more info: https://github.com/Tixit/observe

This is old, but I wanted to provide an answer to the original question, "how to implement the observer pattern given the existing code".

The Observer pattern can be simplified as a communication design where the target (the thing being observed) has a pointer to the observer(s) and assumes a public API for an observer. For example, the target assumes that an observer has a method called update or that an observer is a Function. It's how a target notifies observers of changes, by actually calling a method on the observer object (or Function if the observer is a function).

Any time a property is mutated or changed, the target must update all observers that have registered to be notified.

Here, I'm assuming that you want to know how to implement a Key-Value Observer. In which case, the code will have to iterate over its observer list and call each observers update method (or just execute the observer in the case where it's a Function) when a property is changed.

var observers = null;

function Movie() {
 observers = new ObserverList();
}

Movie.prototype.changed = function(key, old, value){
  // Assumption here is that observers can observe individual properties.
  if(!this.observers[key]) return
  
  this.observers[key].forEach( o => {
    // Assumption is that observers have an update method. This is the only
    // thing the target knows about an observer.
      o.update(key, old, value, this)
  })

}

// Now every setter on the target has to notify the observers by calling `changed`
Movie.prototype.setTitle = function (newTitle) {
  var old = this.title;
  this.title = newTitle;
  this.changed("title", old, this.title, this)
}

you'd have to add that changed method and then update all the setter methods to call changed as per above.

I also noticed that there's nowhere in the original code that observes the movie. You'll need to add code that actually observes it, something that implements update, given my example above.

I'm unsure what the intent is for play and stop.

class EventObserver {
  constructor () {
    this.observers = []
  }

  subscribe (fn) {
    this.observers.push(fn)
  }

  unsubscribe (fn) {
    this.observers = this.observers.filter(subscriber => subscriber !== fn)
  }

  broadcast (data) {
    this.observers.forEach(subscriber => subscriber(data))
  }
}

Or you can use EventEmitter in NodeJs https://nodejs.org/api/events.html#events_class_eventemitter

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