xcode

How to increase the width of Xcode Autocomplete Suggestion Window

柔情痞子 提交于 2021-02-16 17:59:07
问题 Is there any way to increase Autocomplete window width, so that it would be possible to actually use it? Currently, there is no way to distinguish between the long method names in UIKit , such as this one: optional func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat 回答1: You can now drag with the cursor to resize its width (first noticed in Xcode 11.3, not sure about earlier

Mac下搭建react native开发环境

流过昼夜 提交于 2021-02-16 17:52:41
安装必需软件 Homebrew Homebrew , Mac系统的包管理器,用于安装NodeJS和一些其他必需的工具软件。 /usr/bin /ruby -e "$(curl -fsSL https:/ /raw.githubusercontent.com/Homebrew /install/master /install)" homebrew在安装软件时可能会碰到 /usr/local 目录不可写的权限问题。可以使用下面的命令修复: sudo chown -R `whoami` /usr/ local Node 使用Homebrew来安装 Node.js . brew install node 注意有坑:查看安装的node是否最新版本,默认安装的不是最新版本(我以为默认给我了最新(v8.00),其实默认只给我安装了v4.0.0,v4.0.0不支持ES6,当下面用react-native init <Project> 时会报语法错误 解决方法: 1、安装完node后使用命令查看当前版本 node -v 2、然后查看最新版本 npm info node 3、升级node 清除node.js的cache: sudo npm cache clean -f 安装n工具,n是专门是管理node.js版本的 sudo npm install -g n 安装最新node版本 sudo n

Undefined symbol OBJC_CLASS_$ when creating iOS framework

蹲街弑〆低调 提交于 2021-02-16 15:18:04
问题 I'm trying to build a iOS framework, to this, I'm using some dependencies and while building the framework project alone gives no error, when I install using CocoaPods in a demo app I get the following error Undefined symbol: _OBJC_CLASS_$_DFPRequest . So this is what I have in the framework: Podfile platform :ios, '10.0' use_frameworks! target 'mylib' do pod 'PrebidMobile' pod 'Google-Mobile-Ads-SDK' pod 'mopub-ios-sdk' pod 'GoogleAds-IMA-iOS-SDK' end MyLib.podspec Pod::Spec.new do |s| ... s

Strange behaviour of rand() in Xcode

懵懂的女人 提交于 2021-02-16 14:59:52
问题 While using Apple Xcode, the C program I include below will always return a 5 for y but z will return a random number, even though they have the same expression. Can you identify a reason for this behaviour? #include <stdio.h> #include <time.h> #include <stdlib.h> int main() { int x,y,z; srand((unsigned int)time(NULL)); x = ((unsigned int)time(NULL)); y=((double)rand()/(double)(RAND_MAX)*10); z=((double)rand()/(double)(RAND_MAX)*10); printf("Time %d\n", x); printf("\n"); printf("Number y %d\n

Swift: XPC connection interrupted and app freezes?

只愿长相守 提交于 2021-02-16 13:26:07
问题 Ok, have no idea what is going on here but from what I understand from other questions (XPC connection interrupted in Xcode 7 for iOS 9) , XPC connection interrupted means theres a storyboard problem. Per a similar answer I opened the storyboard as source code and looked for repeated <keycommand> tags, but there aren't any. I had to copy and paste a storyboard from another project since something changed, and I believe this caused it. What are my options here? What could be causing this

Xcode 6 doesn't show iOS 7.1 simulators

人走茶凉 提交于 2021-02-16 10:32:40
问题 I have the Xcode Version 6.0.1 (6A317) on Mac OS X 10.9.5 with all iOS 8 simulators. I have also downloaded the iOS 7.1 simulators. I am developing an app for iOS 8 and iOS 7. The problem I encounter is that Xcode 6 doesn't show the iOS 7.1 simulators in the devices menu. At some point it did show them but on my newly created Xcode 6 project it does not. I was looking at some stackoverflow solutions.I have addded the iOS 7.1 simulators Window - Devices - SIMULATORS. They are also checked with

Xcode 6 doesn't show iOS 7.1 simulators

前提是你 提交于 2021-02-16 10:32:07
问题 I have the Xcode Version 6.0.1 (6A317) on Mac OS X 10.9.5 with all iOS 8 simulators. I have also downloaded the iOS 7.1 simulators. I am developing an app for iOS 8 and iOS 7. The problem I encounter is that Xcode 6 doesn't show the iOS 7.1 simulators in the devices menu. At some point it did show them but on my newly created Xcode 6 project it does not. I was looking at some stackoverflow solutions.I have addded the iOS 7.1 simulators Window - Devices - SIMULATORS. They are also checked with

Find closest location between user's coordinates and coordinates array

限于喜欢 提交于 2021-02-16 09:08:15
问题 I want to create a function that takes as parameters: An array filled of coordinates The current user location And return the closest location between the user's location and the array locations. Here are my locations: let coord1 = CLLocation(latitude: 52.45678, longitude: 13.98765) let coord2 = CLLocation(latitude: 52.12345, longitude: 13.54321) let coord3 = CLLocation(latitude: 48.771896, longitude: 2.270748000000026) User location function: func locationManager(_ manager: CLLocationManager

No accounts with App Store Connect access have been found for the team

时间秒杀一切 提交于 2021-02-16 04:09:52
问题 I got this error when submitting an iOS app to the App Store. Product → Archive, clicking "Distribute App" in the Organizer in Xcode 10. No accounts with App Store Connect access have been found for the team "[My Team Name]". App Store Connect access is required for App Store distribution. I've logged into App Store Connect as the correct user account and verified that I have administrative access. 回答1: App Store Connect used to be called "iTunes Connect," and so this question was answered by

No accounts with App Store Connect access have been found for the team

懵懂的女人 提交于 2021-02-16 04:09:49
问题 I got this error when submitting an iOS app to the App Store. Product → Archive, clicking "Distribute App" in the Organizer in Xcode 10. No accounts with App Store Connect access have been found for the team "[My Team Name]". App Store Connect access is required for App Store distribution. I've logged into App Store Connect as the correct user account and verified that I have administrative access. 回答1: App Store Connect used to be called "iTunes Connect," and so this question was answered by