xcode

XCode 12, FIRAnalyticsConnector, Build Error

夙愿已清 提交于 2021-02-18 05:03:49
问题 After upgrading to XCode 12, my project doesn't build for the simulator anymore. The error I get is: ld: in ... /Pods/FirebaseAnalytics/Frameworks/FIRAnalyticsConnector.framework/FIRAnalyticsConnector( FIRAnalyticsConnector_e321ed8e3db06efc9803f6c008e67a34.o), building for iOS Simulator, but linking in object file built for iOS, file '.../Pods/FirebaseAnalytics/Frameworks/FIRAnalyticsConnector.framework/FIRAnalyticsConnector' for architecture arm64 clang: error: linker command failed with

Launch Screen Image size for all iOS screen sizes

牧云@^-^@ 提交于 2021-02-18 03:24:08
问题 I am trying to create a lunch screen image for my iOS app. But I am not sure whats the right size for it. According to apple website for iPhone 6 the size should be 750 x 1334 (@2x) for portrait. But my question is, how to create a launch screen image that will fit for all screen sizes such as iPhone 5, 5s, 6, 6 plus, iPads etc? Whats the correct way of doing this? 回答1: Go to images.xcassets there you can see launch image sizes.Just Enable iOS version from right side. iPhone Portrait iOS 8:-

Git GUI Crash Signal 6

99封情书 提交于 2021-02-17 14:45:14
问题 I am using git version 1.9.2 with Xcode6-Beta3. At beginning, git gui works properly. For some reason (which I don't know...) when typing "git gui" on Terminal, I got the following crash message: * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating window shape' SOME CALL STACK INFO libc++abi.dylib: terminating with uncaught exception of type NSException error: git-gui died of signal 6 Most suggestions I found are about "git-gui died

Git GUI Crash Signal 6

六眼飞鱼酱① 提交于 2021-02-17 14:43:12
问题 I am using git version 1.9.2 with Xcode6-Beta3. At beginning, git gui works properly. For some reason (which I don't know...) when typing "git gui" on Terminal, I got the following crash message: * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating window shape' SOME CALL STACK INFO libc++abi.dylib: terminating with uncaught exception of type NSException error: git-gui died of signal 6 Most suggestions I found are about "git-gui died

Xcode Buildtime Error: 'Unable to load contents of file list: '…/Info.plist' (in target 'xxxx')

此生再无相见时 提交于 2021-02-17 08:32:10
问题 Xcode started throwing this error in a project today, and I'm having trouble figuring out what it means and how to troubleshoot it, and it's not coming up in any searches. It happens immediately after trying to build to a device (no scripts compile, etc): error: Unable to load contents of file list: '/Users/.../Products/Debug-appletvos/myapp.app/Info.plist' (in target 'myapp') Full log below, (note I've replaced build folder with ... for brevity) Showing Recent Messages Prepare build note:

Xcode Buildtime Error: 'Unable to load contents of file list: '…/Info.plist' (in target 'xxxx')

旧时模样 提交于 2021-02-17 08:30:58
问题 Xcode started throwing this error in a project today, and I'm having trouble figuring out what it means and how to troubleshoot it, and it's not coming up in any searches. It happens immediately after trying to build to a device (no scripts compile, etc): error: Unable to load contents of file list: '/Users/.../Products/Debug-appletvos/myapp.app/Info.plist' (in target 'myapp') Full log below, (note I've replaced build folder with ... for brevity) Showing Recent Messages Prepare build note:

How to disambiguate a foreach loop in Xcode with SwiftUI

梦想与她 提交于 2021-02-17 07:08:52
问题 I am trying to create a hexagon grid using swiftUI on Xcode. To loop over the creation of the individual hexagons I am using a foreach loop. However I came Across an error when creating a function that creates a column of hexagons: private func makeCol(C: Int, Bump:Int) -> some View { return ZStack { ForEach(-5...5, id: \.self) {Ynumber in self.hexagon( x: (ThreeRooted * self.L * Double(C)) + self.centerWidth, y: (ThreeRooted * self.L * Double(Ynumber)) + self.centerHeight +

Concatenate and stringize macro values for #include

旧街凉风 提交于 2021-02-17 06:22:07
问题 I'm trying to create a string from multiple macros/values for use in a #include . I'm doing this to clean up some code for an initial state in a simple state system. I have 2 default, redefinable macros (if not defined there's a default value) #define DEFAULT_STATE StateName // name of class #define DEFAULT_STATE_LOCATION states/ // location of header file from root The include directive is being used from a file 4 folders in from the root , so the include should look like this #include "../.

Cannot convert value of type 'Int' to expected argument type 'Dictionary.Index'

跟風遠走 提交于 2021-02-17 05:17:05
问题 i am getting the error "Cannot convert value of type 'Int' to expected argument type 'Dictionary.Index'" at lines 8 & 9 ("let k" & "for y in") var namesDictionary = [String: [classObject]]() func checkFavoriteCount(table:UITableView) { favArray.removeAll() for x in (0...namesDictionary.keys.count - 1) { let k = namesDictionary[x].key for y in (0...namesDictionary[x].value.count - 1) { if (namesDictionary[k]?[y].isFav ?? false) { favArray.append((namesDictionary[k]?[y])!) } } } tableView

Xcode build target difference - arm64 and armv7, arm64

浪尽此生 提交于 2021-02-17 04:54:23
问题 I had created 2 new projects on Xcode this week for 2 different apps. For some reason one of the project always fails compiling for the device target. I then realized that the device target is different for both the project. For the working project "Any iOS Project (arm64)" The project which fails to build has "Any iOS Project (armv7, arm64)" What causes the device target to change this way and what is the difference? 回答1: armv7 is 32bit architecture that was supported by earlier iOS versions