xcode3.2

How to compile C program with multiple files in Xcode

半城伤御伤魂 提交于 2019-12-06 15:13:18
问题 I am on a Mac running Mac OS X 10.6.3 and Xcode 3.2.1 64-Bit and I was wondering if it was possible to compile a C program with multiple .c files in Xcode. Thanks in advance! 回答1: Sure it is. Assuming you're starting from scratch (without an existing XCode project), do a "new project" and choose the "Mac OS Application" -> "Command Line Tool" -> "C" project template. That will give you a skeleton project with a template "main.c". Edit/replace "main.c" as needed, and add the rest of your .c

iPhone Xcode Settings.bundle Plist

断了今生、忘了曾经 提交于 2019-12-06 13:17:58
I followed the tutorial: http://useyourloaf.com/blog/2010/5/18/adding-a-settings-bundle-to-an-iphone-app.html And the Toggle Switch (that I just created based on the tutorial) was not in the Settings App. Every time I did an NSLog on the state of the switch, it would return "(null)". Please help as I need to create, and access a Toggle Switch created in the .plist file. I am new to iPhone Programming. Here's the code I'm using to set the user preference switch: // Set the application defaults NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSDictionary *appDefaults =

gcc not working - Xcode 3.2.6 - Snow Leopard

夙愿已清 提交于 2019-12-05 07:01:56
I'm a bit of a novice at messing around with my environment and I seem to have rather broken it. Many thanks in advance for any assistance you can offer. The main symptom is that when trying to run rvm install 1.9.3 I get the following trace: Installing Ruby from source to: /Users/duncanstuart/.rvm/rubies/ruby-1.9.3-p0, this may take a while depending on your cpu(s)... ruby-1.9.3-p0 - #fetching ruby-1.9.3-p0 - #extracted to /Users/duncanstuart/.rvm/src/ruby-1.9.3-p0 (already extracted) Fetching yaml-0.1.4.tar.gz to /Users/duncanstuart/.rvm/archives Extracting yaml-0.1.4.tar.gz to /Users

how to add new font to Xcode 3.2?

不问归期 提交于 2019-12-05 02:12:55
问题 please tell me how to add new font to iphone xcode3.2. 回答1: This functionality isn't built into UILabel/UIFont in iOS < 3.2. But there is a third-party solution you can use: FontLabel In iOS 3.2+, there's the UIAppFonts plist key! Just do this before using it: add your font file (such as myfont.ttf ) to your project, then edit the Info.plist like so: info.plist http://cl.ly/97da7a4f67b1b81a540f/content 回答2: The above methods worked for me in xcode 3.2! Thanks!: step 1: drag your font into

How to compile C program with multiple files in Xcode

纵饮孤独 提交于 2019-12-04 21:32:17
I am on a Mac running Mac OS X 10.6.3 and Xcode 3.2.1 64-Bit and I was wondering if it was possible to compile a C program with multiple .c files in Xcode. Thanks in advance! Sure it is. Assuming you're starting from scratch (without an existing XCode project), do a "new project" and choose the "Mac OS Application" -> "Command Line Tool" -> "C" project template. That will give you a skeleton project with a template "main.c". Edit/replace "main.c" as needed, and add the rest of your .c files to the "source" group and build. Only the last .c is significant. main.c.c.c.c will be treated as a C

How can I stop Xcode 3.2.6 defaulting to the iPad Simulator? Is this new behaviour?

此生再无相见时 提交于 2019-12-04 08:18:06
问题 It seems like every time I launch an Xcode project or 'Clean all Targets' the Active Executable resets to the iPad simulator. Prior to the Xcode 3.2.6 release Xcode was defaulting to the iPhone Simulator or remembered my previous Active Executable... I've never noticed this behaviour because I generally do iPhone work. This has been bothering me sine the latest Xcode update (iOS 4.3 release) and is really irritating. Similar questions/answers suggest setting the 'Targeted Device Family' of my

Xcode 3.2.2 and localization of Settings.bundle

ε祈祈猫儿з 提交于 2019-12-04 03:40:55
问题 I have just discovered that after upgrading to the latest Xcode 3.2.2, I am not able anymore to localize Settings.bundle. The "Make File Localizable button always appears grayed out, and the Settings.bundle files appear with "No Explicit File Encoding", instead of UTF-16. This happens not just for my old projects, it happens even for new projects. Any clue? Is the localization procedure changed? Thank you in advance. 回答1: Looks very strange, maybe need to report to bugreport? But here is

“a valid provisioning file for this executable was not found” in XCode

半世苍凉 提交于 2019-12-04 00:03:00
问题 I'm trying to submit my second app to the App Store. I've followed all the instructions to the best of my knowledge, but I keep getting this error when I try to build and run: "a valid provisioning file for this executable was not found" I'm letting XCode auto select the profile automatically. The one I'd like to select is greyed out. But the dropdown selection in the Build tab of the Target window says "profile doesn't match application identifier" The other thing I don't get about this is

how to add new font to Xcode 3.2?

為{幸葍}努か 提交于 2019-12-03 19:38:19
please tell me how to add new font to iphone xcode3.2. This functionality isn't built into UILabel/UIFont in iOS < 3.2. But there is a third-party solution you can use: FontLabel In iOS 3.2+, there's the UIAppFonts plist key ! Just do this before using it: add your font file (such as myfont.ttf ) to your project, then edit the Info.plist like so: info.plist http://cl.ly/97da7a4f67b1b81a540f/content The above methods worked for me in xcode 3.2! Thanks!: step 1: drag your font into your project (prob a good idea to not have spaces in the font name) step 2: add a row to your info.plist file like

Add a custom compiler to XCode 3.2

不想你离开。 提交于 2019-12-03 13:37:20
I have a working gcc 4.3.3 toolchain for an ARM Cortex-m3 and would like to integrate it into XCode. Is there a way to set up XCode (3.2) to use this gcc toolchain instead of the built-in GCC 4.2? What I've tried so far: I've added a modified copy of the GCC 4.2.xcplugin and changed the name, version and executable path. It shows up in XCode but whenever I set the "C/C++ Compiler Version" to the custom compiler it fails with Invalid value '4.3.3' for GCC_VERSION It seems like the valid version numbers are hardcoded somewhere else because even when I remove the original GCC 4.2.xcplugin , the