xcode3.2

How to display the exact line of code causing application crash in xcode 4 debugger like in xcode 3.2

别说谁变了你拦得住时间么 提交于 2019-12-03 11:05:06
I just downloaded xcode 4 recently and have read the xcode transition guide, however, I am still wondering how do I get the same feature for debugger in xcode 4 like in xcode 3.2. When I program in xcode 3.2 and run my application, if my code happened to cause a crash in the program, I could just press command+shift+y and I'll get the debugger mode appearing, which will shows which lines that it crashes. However, I can't seem to get this working for xcode 4. I know that I can look at which line that actually causes the crash by looking at the stacktrace, however, having that functionality in

XCode 3.2: Changing the default “Code Sense” indentation and whitespaces

柔情痞子 提交于 2019-12-03 02:52:01
问题 I'm working with XCode 3.2 (on "Snow Leopard") which (still) has this nice "Text Macro" auto-completion feature (eg. if you type if it will expand to if (<#condition#>) { <#statements#> } ). These macros are also available via "Edit->Insert Text Macro". Unfortunately, the default templates don't match my beloved indentation and whitespace style so I'd like to modify them. According to this slightly outdated StackOverflow thread the corresponding definitions should be located at /Developer

How can I stop Xcode 3.2.6 defaulting to the iPad Simulator? Is this new behaviour?

早过忘川 提交于 2019-12-02 22:16:00
It seems like every time I launch an Xcode project or 'Clean all Targets' the Active Executable resets to the iPad simulator. Prior to the Xcode 3.2.6 release Xcode was defaulting to the iPhone Simulator or remembered my previous Active Executable... I've never noticed this behaviour because I generally do iPhone work. This has been bothering me sine the latest Xcode update (iOS 4.3 release) and is really irritating. Similar questions/answers suggest setting the 'Targeted Device Family' of my Target to 'iPhone' - this has been done. Is this new behaviour? Is there anyway to change the default

How to speedup xcode builds without any project modifications?

心已入冬 提交于 2019-12-02 18:32:28
Last version or XCode (3.2.1) is running very slow on OS X 10.6. What kinds of tweaks can you do to your Mac in order to speedup Xcode build process. I'm not looking for general hints like how to restructure your projects, just tweaks that are related to environment. For example I remember that on Windows for Visual Studio two significant speedups are to disable antivirus and NTFS last access time. So I'm aiming at something else than: hardware upgrades, project structure modifications or configuring distributed builds. Update #1 - maybe limiting the number of cc1plus processes could help

Which version of Xcode does xcodebuild use?

我的未来我决定 提交于 2019-12-02 17:15:53
I have installed both Xcode 3.2 and Xcode 4.0.2 on the same machine, which uses Hudson for automated CI (continuous integration) builds. When I say that both were installed, what I mean by that is that I can use both Xcode 3 and Xcode 4 simultaneously or interchangeably. They both exist on the machine, as I did a custom install for Xcode 4 without overwriting Xcode 3 (supposedly). Do command line calls to 'xcodebuild' invoke Xcode 3 or Xcode 4? Does that question even make sense? Someone who may or may not be knowledgable on the topic is requesting that some projects be built with 3 and some

XCode 3.2: Changing the default “Code Sense” indentation and whitespaces

亡梦爱人 提交于 2019-12-02 16:25:31
I'm working with XCode 3.2 (on "Snow Leopard") which (still) has this nice "Text Macro" auto-completion feature (eg. if you type if it will expand to if (<#condition#>) { <#statements#> } ). These macros are also available via "Edit->Insert Text Macro". Unfortunately, the default templates don't match my beloved indentation and whitespace style so I'd like to modify them. According to this slightly outdated StackOverflow thread the corresponding definitions should be located at /Developer/Library/Xcode/Specifications/{C,HTML}.xctxtmacro but I can't find anything there using Snow Leopard and

Stuck with “Command /usr/bin/codesign failed with exit code 1 ” Error

走远了吗. 提交于 2019-12-02 03:05:12
问题 I am getting the following error in all my the projects after I installed xcode 4.2 in parallel with xcode 3.2.5 I get the error when I create an adhoc bundle for the Tester. How can I resolve this? I have gone through following blogs but can't find any solution. Command /usr/bin/codesign failed with exit code 1 http://www.iphonedevsdk.com/forum/iphone-sdk-development/9370-codesign-failed-exit-code-1-a.html http://blog.emmerinc.be/index.php/2009/03/26/codesign-failed-with-exit-code-1/ /usr

Stuck with “Command /usr/bin/codesign failed with exit code 1 ” Error

可紊 提交于 2019-12-02 01:47:15
I am getting the following error in all my the projects after I installed xcode 4.2 in parallel with xcode 3.2.5 I get the error when I create an adhoc bundle for the Tester. How can I resolve this? I have gone through following blogs but can't find any solution. Command /usr/bin/codesign failed with exit code 1 http://www.iphonedevsdk.com/forum/iphone-sdk-development/9370-codesign-failed-exit-code-1-a.html http://blog.emmerinc.be/index.php/2009/03/26/codesign-failed-with-exit-code-1/ /usr/bin/codesign failed with exit code 1 I have seen this error when I manually built and signed an iOS

Xcode 3.2.2 and localization of Settings.bundle

帅比萌擦擦* 提交于 2019-12-01 18:23:33
I have just discovered that after upgrading to the latest Xcode 3.2.2, I am not able anymore to localize Settings.bundle. The "Make File Localizable button always appears grayed out, and the Settings.bundle files appear with "No Explicit File Encoding", instead of UTF-16. This happens not just for my old projects, it happens even for new projects. Any clue? Is the localization procedure changed? Thank you in advance. Looks very strange, maybe need to report to bugreport ? But here is workaround that works. Reveal your Settings.bundle in Finder. Right click (or Ctrl-click) on it and select Show

How to update Xcode to install “UNIX Development Support”?

大憨熊 提交于 2019-11-30 17:13:31
I installed Xcode a long time ago. Apparently I didn't check back then the "UNIX Development Support" checkbox. Now I want to have them but when I click on the installation this is what appears: The UNIX Development Support check box is disabled Q: How can I install the UNIX Development Support? Is there a way to run some script that creates all the needed links from /Developer/ to /usr/bin ? EDIT: Note: This is for old Xcode 3. Screens and tool names differ for Xcode 4 ("Unix Command Line Tools") With Xcode 4.3 (from Apple App Store) you can enable Unix Command Line Tools via the Xcode Menu: