xcode11

Cannot preview in this file - active scheme does not build this file : SwiftUI on Xcode 11 in CatalinaOS

回眸只為那壹抹淺笑 提交于 2020-12-26 05:51:52
问题 I opened Landmark App using SwiftUI on Xcode 11 in macOS Catalina(10.15) and while opening the Canvas Editor for .swift files containing SwiftUI is showing Cannot preview in this file - active scheme does not build this file Try Again , Diagonistics option or restarting Xcode not solving the problem. 回答1: Select the Scheme that has the current file to Preview 回答2: If this is a new project coming from a copied folder and inside an iCloud folder, just close Xcode and relaunch it. The sync was

Cannot preview in this file - active scheme does not build this file : SwiftUI on Xcode 11 in CatalinaOS

坚强是说给别人听的谎言 提交于 2020-12-26 05:51:44
问题 I opened Landmark App using SwiftUI on Xcode 11 in macOS Catalina(10.15) and while opening the Canvas Editor for .swift files containing SwiftUI is showing Cannot preview in this file - active scheme does not build this file Try Again , Diagonistics option or restarting Xcode not solving the problem. 回答1: Select the Scheme that has the current file to Preview 回答2: If this is a new project coming from a copied folder and inside an iCloud folder, just close Xcode and relaunch it. The sync was

SDK version issue when upload to apple store?

偶尔善良 提交于 2020-12-15 04:58:19
问题 I have Xcode 10.3 and I'm trying to upload my app to store but I got this error: SDK version issue, this app was built with ios 12.3 SDK new app for iPhone must be built with ios 13 SDK After researching I guess I should've updated Xcode to 11, but I can't right now. So is there no other way to solve this problem? 来源: https://stackoverflow.com/questions/61658344/sdk-version-issue-when-upload-to-apple-store

What is the use of “Preview Assets” assets catalog in Xcode 11 beta?

限于喜欢 提交于 2020-12-08 06:35:04
问题 What is the use of "Preview Assets" assets catalog in Xcode 11 beta? I have just created new project with SwiftUI. I have checked release notes of Xcode 11 beta but there is no information about this assets catalog. What is the use of it? 回答1: Now, when you layout your views you can preview it in Canvas (the window from the right side of the code editor). Obviously, some images and other data for your app you can get only in runtime, from your API for example. So all stubs can be placed into

What is the use of “Preview Assets” assets catalog in Xcode 11 beta?

社会主义新天地 提交于 2020-12-08 06:33:17
问题 What is the use of "Preview Assets" assets catalog in Xcode 11 beta? I have just created new project with SwiftUI. I have checked release notes of Xcode 11 beta but there is no information about this assets catalog. What is the use of it? 回答1: Now, when you layout your views you can preview it in Canvas (the window from the right side of the code editor). Obviously, some images and other data for your app you can get only in runtime, from your API for example. So all stubs can be placed into

Consume Swift Package for multiple targets and platforms in a project?

早过忘川 提交于 2020-11-26 05:01:10
问题 I have a project with multiple targets, such as an iOS app, a watchOS app, and some frameworks. How can I assign the same Swift Package to all my targets? Xcode only let's me select one: If I try to add the Swift Package again so I can try assigning it to another target in my project, I get an error: What is the correct way to do this? Below is what the package manifest looks like in the Swift Package. Is there something to be done on that side or something I have to do different in Xcode?

Consume Swift Package for multiple targets and platforms in a project?

让人想犯罪 __ 提交于 2020-11-26 04:57:30
问题 I have a project with multiple targets, such as an iOS app, a watchOS app, and some frameworks. How can I assign the same Swift Package to all my targets? Xcode only let's me select one: If I try to add the Swift Package again so I can try assigning it to another target in my project, I get an error: What is the correct way to do this? Below is what the package manifest looks like in the Swift Package. Is there something to be done on that side or something I have to do different in Xcode?