xamarin-studio

System.IO.IOException: Too many open files

二次信任 提交于 2019-12-21 23:17:58
问题 I'm getting this error intermittently when debugging my ServiceStack web app on Mac OS X. I can't seem to pinpoint what it is, I've tried killing the xamarin web server by using this command: ps aux | grep xsp4 | grep -v grep | awk '{print $2}' | xargs kill -9 I've tried renewing my DHCP lease and clearing my DNS cache. Even tried restarting the entire Mac. Mind you there doesn't seem to be anything wrong with the code, because when I run the Xamarin web server manually with this command:

Does MvvmCross work in Xamarin Studio?

Deadly 提交于 2019-12-21 17:48:49
问题 I'm having a time getting a straight answer on this, I've done a lot of searches and reading, and tried a lot of stuff. It sometimes sounds possible and other times only sounds possible by doing linking and what-not, which is something I'm trying to avoid. I'm a big fan of PCLs. I've created a solution using Visual Studio 2012, Xamarin, and MvvmCross which works great, I can deploy to an iOS device, a Droid device, Windows --- what have you. Visual Studio can build working applications that I

Visual Studio : The Android SDK Directory could not be found. Please set via /p:AndroidSdkDirectory

偶尔善良 提交于 2019-12-21 07:41:43
问题 I have installed Xamarin plugin for Visual Studio 2012. And when create an Android Project and build the same. I am getting the following error. Error 1 The Android SDK Directory could not be found. Please set via /p:AndroidSdkDirectory. AndroidApplication1 I think this error is due to some mapping. Kindly guide to resolve this issue. Thanks in advance. 回答1: You can solve this by editing the build definition in the VS 2012. Right click on the Build Definition and Edit Build Definition Goto

Visual Studio : The Android SDK Directory could not be found. Please set via /p:AndroidSdkDirectory

ε祈祈猫儿з 提交于 2019-12-21 07:41:35
问题 I have installed Xamarin plugin for Visual Studio 2012. And when create an Android Project and build the same. I am getting the following error. Error 1 The Android SDK Directory could not be found. Please set via /p:AndroidSdkDirectory. AndroidApplication1 I think this error is due to some mapping. Kindly guide to resolve this issue. Thanks in advance. 回答1: You can solve this by editing the build definition in the VS 2012. Right click on the Build Definition and Edit Build Definition Goto

card.io Mono for Android (Xamarin Studio)

烈酒焚心 提交于 2019-12-21 04:14:34
问题 Has anybody successfully created a card.io wrapper they're willing to share that can be used in a Mono for Android application or can somebody shed some light on what I'm doing wrong? Create a new Android Java Bindings Library Project Add the .jar and .so files from card.io SDK 3.0.3, be sure to use the existing folder structure Add the following to Transforms/EnumMethods.xml to resolve a compiler error: <mapping jni-class="io/card/payment/CardIOActivity"> <method jni-name="onActivityResult"

How to use Homebrew's version of Mono with Xamarin

做~自己de王妃 提交于 2019-12-20 17:29:56
问题 I recently installed Xamarin Studio, and the next time I went to run brew doctor, I got this warning: Warning: /Library/Frameworks/Mono.framework detected This can be picked up by CMake's build system and likely cause the build to fail. You may need to move this file out of the way to compile CMake. So I moved Mono.framework out of the way to my desktop and that fixed the problem, but when I went to open Xamarin Studio, it said: Could not launch Xamarin Studio This application requires the

Xamarin how it is getting the Native Look and Feel?

与世无争的帅哥 提交于 2019-12-20 12:34:16
问题 I am new to Xamarin. I have few confusion here. Question: How does Xamarin get the Native Look and Feel of the UI Components?. Does Xamarin Provide their own Widgets [ like button, Layouts, ..]. Here is my understanding Correct me if I am wrong?. 1) Develop the UI [ button, layout...] by native SDK. For example iOS use Xcode. for Android ?. 2) Consider the button, when the button is pressed, the the code which is going to get executed is common across the platform. 3) So, Since UI are

No installed provisioning profiles match the installed iOS code signing keys in Xamarin using Visual Studio

血红的双手。 提交于 2019-12-20 12:31:18
问题 I have created a PCL project, I host Mac with Visual Studio but when run iOS project, it gives error: I tried to change in iOs building signing like below but nothing works for me. Please help me solve this issue. 回答1: For iOS you need to register your app/device with Apple. You will have to go to your Apple developer account and create a listing for your app and register the device you are testing on. Also you will have to import your developer account into Xcode, this needs to be done

Your binary is not optimized for iPhone 5

懵懂的女人 提交于 2019-12-20 05:43:15
问题 I get this error message while submiting my Xamarin.IOS application to App Store. ERROR ITMS-90096: "Your binary is not optimized for iPhone 5 - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the Info.plist under UILaunchImages with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize

“aapt.exe” exited with code -1073741819

人盡茶涼 提交于 2019-12-19 11:44:18
问题 I just installed Xamarin Studio and Xamarin for visual studio 2015- trial version. All versions are the latest stable versions. I start with a new android project, but when the build won't succeed. I checked google, and it seems like a recurring problem. I've all my sdk tools updated as well. One of the blogs said to uninstall and reinstall everything xamarin from system. Did that as well. But to absolutely no avail. The problem is still the same. on xamarin forum, a similar question is