xamarin-studio

How do you do a command line build of a Xamarin.iOS project?

喜你入骨 提交于 2019-12-19 08:03:25
问题 I've got a working Xamarin.iOS project, using 4.1.9 (on the Alpha channel). How do I build it from the command line (not from inside Xamarin Studio)? I tried mdtool and that produced: james@retina:~/svox_workspace/iphone/xamphone$ mono "/Users/james/git/monodevelop/main/build/bin/mdtool.exe" build INFO [2013-08-21 09:00:03Z]: Add-in loaded: MonoDevelop.Core MonoDevelop Build Tool System.DllNotFoundException: libintl.dylib at (wrapper managed-to-native) Mono.Unix.Catalog:bindtextdomain (intptr

How do you do a command line build of a Xamarin.iOS project?

巧了我就是萌 提交于 2019-12-19 08:02:05
问题 I've got a working Xamarin.iOS project, using 4.1.9 (on the Alpha channel). How do I build it from the command line (not from inside Xamarin Studio)? I tried mdtool and that produced: james@retina:~/svox_workspace/iphone/xamphone$ mono "/Users/james/git/monodevelop/main/build/bin/mdtool.exe" build INFO [2013-08-21 09:00:03Z]: Add-in loaded: MonoDevelop.Core MonoDevelop Build Tool System.DllNotFoundException: libintl.dylib at (wrapper managed-to-native) Mono.Unix.Catalog:bindtextdomain (intptr

Xamarin IDE Access to the Path is denied

淺唱寂寞╮ 提交于 2019-12-19 05:15:13
问题 I'm porting over a Visual Studio C# solution with many projects and creating a new solution in the Xamarin IDE - all on windows. I am porting / re-creating 1 project at a time and then compiling. I can compile each project individually but and then I can compile the solution (with some errors). The problem arises if I try a Rebuild All, then it shows the error: 'Access to the path "[my build path\some.dll]" is denied.' I have full admin rights and, as I mentioned, I originally could build the

Xamarin.Forms could not install package

允我心安 提交于 2019-12-19 05:11:15
问题 When creating a new solution within Xamarian studio I get this error Could not install package 'Xamarin.Forms 1.0.6186'. You are trying to install this package into a project that targets '.NETFramework,Version=v4.5,Profile=Profile78', but the package does not contain any assembly references or content files that are compatible with that framework. For more information, contact the package author. Is there a certain version of .Net that Xamarian Forms requires for it to be included in the

Xamarin 4.0.13 Layout Renderer failed

亡梦爱人 提交于 2019-12-19 02:54:11
问题 I get the error "Connection to the layout renderer failed. This may be caused by a misconfiguration of Java. Please close and open the file again" after update to 4.0.13. This is error log: Error: Could not find or load main class Files\Android\android-sdk\tools\lib\ant-tasks.jar;C:\Program ERROR [2013-10-13 10:47:56Z]: Connection failed System.Exception: Java process failed to start at Xamarin.AndroidDesigner.JavaProcessConnection.DoConnect() ERROR [2013-10-13 10:47:58Z]: Could not update

Xamarin Studio Mac, Portable class library, Async and Android

浪子不回头ぞ 提交于 2019-12-18 18:38:05
问题 Edit: On the Alpha Channel Profile7, Profile49 and Profile78 seem to work. I'm working with the setup that was described here: Getting PCL, Mvvmcross, Nuget and Xamarin Studio to play "nice" on Mac . How do you make a PCL in Xamarin Studio with Async support work. I'm usually using Profile104 which is TargetFrameworkVersion v4.0 I tried the following combinations of the hree different v4.5 profiles Profile7, Profile49, Profile78 with the different versions of Xamarin Studio: Profile7 Profile

Breakpoints not getting hit in Xamarin Studio

◇◆丶佛笑我妖孽 提交于 2019-12-18 12:55:28
问题 My breakpoints aren't getting hit in Xamarin Studio. I'm not sure if this has to do with my code, or not, but I feel as though it doesn't because I've tried over and over putting breakpoints all over my project (in places where I know they should definitely be hit, and in places that the code works perfectly and is completely unrelated to the feature I'm currently testing) and none of them are getting acknowledged when I debug. I don't have the breakpoints disabled, and I don't have them

Have an “'Resource.Attribute' does not contain a definition for 'actionBarSize'” error

一个人想着一个人 提交于 2019-12-18 05:44:51
问题 Was trying to debug an empty app and got "'Resource.Attribute' does not contain a definition for 'actionBarSize'" error. I have reinstalled android SDK's. public static void UpdateIdValues() { global::Xamarin.Forms.Platform.Android.Resource.Attribute.actionBarSize = global::L1NQ.Droid.Resource.Attribute.actionBarSize; } public partial class Attribute { static Attribute() { global::Android.Runtime.ResourceIdManager.UpdateIdValues(); } private Attribute() { } } 回答1: These actions helped: Delete

Have an “'Resource.Attribute' does not contain a definition for 'actionBarSize'” error

最后都变了- 提交于 2019-12-18 05:44:11
问题 Was trying to debug an empty app and got "'Resource.Attribute' does not contain a definition for 'actionBarSize'" error. I have reinstalled android SDK's. public static void UpdateIdValues() { global::Xamarin.Forms.Platform.Android.Resource.Attribute.actionBarSize = global::L1NQ.Droid.Resource.Attribute.actionBarSize; } public partial class Attribute { static Attribute() { global::Android.Runtime.ResourceIdManager.UpdateIdValues(); } private Attribute() { } } 回答1: These actions helped: Delete

How to develop iOS app using Xamarin Studio on Windows?

十年热恋 提交于 2019-12-18 01:56:09
问题 I'm evaluating a Xamarin Studio indie license which does not include VS integration - Correct me if I am wrong. But I want to know if it's possible to use Xamarin Studio to do iOS development? I'm very interested in the new feature of iOS designer announced at Xamarin Evolve, ideally it shall be possible too on Windows. If the answer is yes, how? 回答1: Currently it is not possible to develop for iOS using Xamarin Studio on Windows. If you want to use Windows, you can use Visual Studio. If you