Why is my OBJ parser rendering meshes like this?
I've taken it upon myself to add OBJ parser/importer support to a 3D rendering engine I've been working on. I've followed the specification found HERE nearly 'to a tee', with the current exception of limiting all support to groups, faces, vertices, normals and texture coordinates (so no material library or free-form poly support, as of yet). My goal was to simply parse line by line -- generating an object-oriented, hierarchical tree-like scene graph as I went along -- and allow the developer to automatically bind the data to a shader program with very few manual calls in order to start