vertical-sync

Two vertical divs within a 100% height div

无人久伴 提交于 2019-12-04 03:42:08
问题 Sorry for my bad english, hope you will understand my issue. I'm turning my head around a problem that I know I've been solving once before. The issue is that I need two DIVs inside a div where one of the DIVs has a given height and the other one fills up the rest of the parent div height. The problem is that the second div (with no defined height, or 100% height) needs to be overflow-able with an vertical Scroller. All this is to make an "outlook" lookalike windowsetup where you operate a

Two vertical divs within a 100% height div

早过忘川 提交于 2019-12-01 18:44:08
Sorry for my bad english, hope you will understand my issue. I'm turning my head around a problem that I know I've been solving once before. The issue is that I need two DIVs inside a div where one of the DIVs has a given height and the other one fills up the rest of the parent div height. The problem is that the second div (with no defined height, or 100% height) needs to be overflow-able with an vertical Scroller. All this is to make an "outlook" lookalike windowsetup where you operate a list on the left and an actionwindow on the right. The left list needs a header where you can limit the

how to enable vertical sync in opengl?

余生颓废 提交于 2019-11-27 11:47:23
How do you enable vertical sync? Is it something simple like glEnable(GL_VSYNC) ? (though there's no such thing as GL_VSYNC or anything like it in the options that glEnable accepts). or is there no standard way to do this in opengl? eugensk00 On Windows there is OpenGL extension method wglSwapIntervalEXT . From the post by b2b3 http://www.gamedev.net/community/forums/topic.asp?topic_id=360862 : If you are working on Windows you have to use extensions to use wglSwapIntervalExt function. It is defined in wglext.h. You will also want to download glext.h file. In wglext file all entry points for

how to enable vertical sync in opengl?

痴心易碎 提交于 2019-11-26 15:45:38
问题 How do you enable vertical sync? Is it something simple like glEnable(GL_VSYNC) ? (though there's no such thing as GL_VSYNC or anything like it in the options that glEnable accepts). or is there no standard way to do this in opengl? 回答1: On Windows there is OpenGL extension method wglSwapIntervalEXT . From the post by b2b3 http://www.gamedev.net/community/forums/topic.asp?topic_id=360862: If you are working on Windows you have to use extensions to use wglSwapIntervalExt function. It is