How do you enable vertical sync?
Is it something simple like glEnable(GL_VSYNC)
? (though there's no such thing as GL_VSYNC or anything like it in the options that glEnable accepts).
or is there no standard way to do this in opengl?
On Windows there is OpenGL extension method wglSwapIntervalEXT
.
From the post by b2b3 http://www.gamedev.net/community/forums/topic.asp?topic_id=360862:
If you are working on Windows you have to use extensions to use
wglSwapIntervalExt
function. It is defined in wglext.h. You will also want to download glext.h file. In wglext file all entry points for Windows specific extensions are declared. All such functions start with prefix wgl. To get more info about all published extensions you can look into OpenGL Extension Registry.
wglSwapIntervalEXT
is fromWGL_EXT_swap_control
extension. It lets you specify minimum number of frames before each buffer swap. Usually it is used for vertical synchronization (if you set swap interval to 1). More info about whole extension can be found here. Before using this function you need query whether you card has support forWGL_EXT_swap_control
and then obtain pointer to the function usingwglGetProcAddress
function.To test for support of given extension you can use function like this:
#include <windows.h>
#include "wglext.h"
bool WGLExtensionSupported(const char *extension_name)
{
// this is pointer to function which returns pointer to string with list of all wgl extensions
PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL;
// determine pointer to wglGetExtensionsStringEXT function
_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT");
if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL)
{
// string was not found
return false;
}
// extension is supported
return true;
}
To initialize your function pointers you need to:
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = NULL;
if (WGLExtensionSupported("WGL_EXT_swap_control"))
{
// Extension is supported, init pointers.
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
// this is another function from WGL_EXT_swap_control extension
wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT");
}
Then you can use these pointers as any other pointer to function. To enable vync you can call
wglSwapIntervalEXT(1)
, to disable it you callwglSwapIntervalEXT(0)
.To get current swap interval you need to call
wglGetSwapIntervalEXT()
.
WGL case is described in the answer by eugensk00.
For CGL (MacOSX) see this answer to another SO question.
For EGL there's eglSwapInterval() function, but apparently (see this and this) it doesn't guarantee tearing-free result — only waits given period (maybe it's just due to broken drivers).
For GLX (Linux with X11 etc.) there are at least 3 similar extensions for this, with varying degree of functionality. OpenGL wiki currently lists only one, which is unsupported by Mesa <= 10.5.9 (and maybe higher). Here's a list from most feature-complete extension (listed in OpenGL wiki) to the least:
-
Set swap interval per-drawable per-display:
glXSwapIntervalEXT(dpy, drawable, interval)
Get current swap interval:
glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &interval)
Get maximum swap interval:
glXQueryDrawable(dpy, drawable, GLX_MAX_SWAP_INTERVAL_EXT, &maxInterval)
Disable Vsync: set
interval
to 0
-
Set swap interval per-context:
glXSwapIntervalMESA(interval)
Get current swap interval:
glXGetSwapIntervalMESA()
Get maximum swap interval: unsupported
Disable Vsync: set
interval
to 0
-
Set swap interval:
glXSwapIntervalSGI(interval)
.Get current swap interval: unsupported
Get maximum swap interval: unsupported
Disable Vsync: unsupported (
interval==0
is an error)
For adaptive Vsync see OpenGL wiki.
((BOOL(WINAPI*)(int))wglGetProcAddress("wglSwapIntervalEXT"))(1);
google: wglSwapIntervalEXT
https://www.khronos.org/opengl/wiki/Swap_Interval
"wglSwapIntervalEXT(1) is used to enable vsync; wglSwapIntervalEXT(0) to disable vsync."
"A swap interval of 1 tells the GPU to wait for one v-blank before swapping the front and back buffers. A swap interval of 0 specifies that the GPU should never wait for v-blanks"
来源:https://stackoverflow.com/questions/589064/how-to-enable-vertical-sync-in-opengl