OpenGL degenerate GL_TRIANGLES sharing same vertices
问题 I send a VertexBuffer+IndexBuffer of GL_TRIANGLES via glDrawElements() to the GPU. In the vertex shader I wanted snap some vertices to the same coordinates to simplify a large mesh on-the-fly. As result I expeceted a major performance boost because a lot of triangle are collapsing to the same point and would be degenerated. But I don't get any fps gain. Due testing I set my vertex shader just to gl_Position(vec4(0)) to degenerate ALL triangles, but still no difference... Is there any flag to