Three.js - Vertex Shader UV variable return only 0,0
问题 I loaded an object with OBJLoader. I want to use a Shader Material with a texture. I pass my texture to the uniforms parameters of the material. I pass the UV variable from the vertex shader to the fragment shader. But when I use the uv coordinate for mapping my texture I get always 0,0 or at least this is what it looks like. The whole object is coloured with the bottom left pixel of the texture. Here are my shaders: <script type='x-shader/x-vertex' id='vertex-shader'> uniform float u_time;