How to 'bind' a element buffer array to vertex array object using direct state access?
问题 For the other buffers there are functions like: glVertexArrayVertexAttribOffsetEXT( this->handle, // vao handle vbo.getHandle(), // vbo handle index, // specifies the index of the generic vertex attribute to be modified. size, // number of components per generic vertex attribute vbo.getType(), // specifies the data type of each component in the array normalized, // specifies whether fixed-point data values should be normalized stride, // specifies the byte offset between consecutive generic