OpenGL Vertex Array Object failing to bind Vertex Buffer [duplicate]
问题 This question already has answers here : How does VAO keep buffer bindings? (1 answer) Storing different vertex attributes in different VBO's (1 answer) Closed 2 days ago . I am learning OpenGL through https://learnopengl.com/. From that site, and my research on the internet while trying to solve this problem, I have learned that Vertex Array Objects are useful because you can bind one with glBindVertexArray , and Any associated attributes will be setup. The buffer bound to GL_ARRAY_BUFFER