vertex-array-object

Vertex Array Objects - Confusion regarding exactly what state information is saved about the currently bound vertex buffer

蹲街弑〆低调 提交于 2019-12-03 12:41:16
I'm working through the excellent tutorials at arcsynthesis while building a graphics engine and have discovered I don't understand VAOs as much as I thought I had. From the tutorial Chapter 5. Objects In Depth Buffer Binding and Attribute Association You may notice that glBindBuffer(GL_ARRAY_BUFFER) is not on that list, even though it is part of the attribute setup for rendering. The binding to GL_ARRAY_BUFFER is not part of a VAO because the association between a buffer object and a vertex attribute does not happen when you call glBindBuffer(GL_ARRAY_BUFFER). This association happens when

Applying color to single vertices in a quad in opengl

浪子不回头ぞ 提交于 2019-12-01 07:15:05
I'm trying to color single vertices of quads that are drawn through glDrawElements , I'm working with cocos2d libray, so I've been able to scavenge the source code to understand exactly what is happening, code is the following: glBindVertexArray( VAOname_ ); glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(indices_[0])) ); glBindVertexArray(0); So vertex array objects are used. I'm trying to modify single vertices color of the objects that are passed and it seems to work but with a glitch which is described by the following image: Here I tried to change

Applying color to single vertices in a quad in opengl

徘徊边缘 提交于 2019-12-01 05:05:42
问题 I'm trying to color single vertices of quads that are drawn through glDrawElements , I'm working with cocos2d libray, so I've been able to scavenge the source code to understand exactly what is happening, code is the following: glBindVertexArray( VAOname_ ); glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(indices_[0])) ); glBindVertexArray(0); So vertex array objects are used. I'm trying to modify single vertices color of the objects that are passed