Unity 2D: PlayerPrefs Implementation for Highscore
问题 I need some assistance implementing a HighScore that saves. Currently, I have a score, which starts from 500,000 and gets down 150 points per seconds. This works, although when I die it still goes on, which I need to fix. I have a second kmHighscore Text, and I want it to show the highscore. Right now it shows the exact score on which I died(for example 450,875), but when I restart the game I can't seem to make it be saved. I tried with PlayerPrefs, but I am not sure how to apply it in my