Using three.js and tween.js to rotate object in 90 degree increments to create a 360 loop
问题 I have a working animation, just not the way I would like. I would like the object to rotate 90 degrees with a delay (works) then continue to rotate 90 degrees, ultimately looping forever. No matter what I do, it always resets. Even if I set up 4 tweens taking me to 360, the last tween that resets back zero makes the whole object spin in the opposite direction. Thanks var width = 1000; var height = 600; var scene = new THREE.Scene(); var group = new THREE.Object3D(); //create an empty