box2d triangulation of static body
问题 I have posted on this before, but to no avail. Sorry for slightly repeating myself but I have tried to figure this out and I haven't been able to. I am probably not understanding something in box2d. I therefore wrote a very simplified example to highlight the issue. In my code I simply create a rectangle. I triangulate it and then I add it to a box2d world. If I define the object as a dynamic object (density > 0) it is reacting to the walls and objects within the scene see images here. If I