Split parameter in a texture atlas file?
问题 How exactly works the split parameter in a skin.atlas file. Libgdx texture packer creates these from 9-patches I believe. I need to manually add these sometimes (when using the texturepacker in the linked tag or when manually inserting/editing a texture) and cant seem to figure it out how they exactly work. Sometimes a single pixel makes my elements disappear or does not fill the split. Here is a example files: roundtext138.png format: RGBA8888 filter: Nearest,Nearest repeat: none button