Three JS Map Material causes WebGL Warning
问题 I'm trying to define a material to meshes I loaded in from OBJLoader through the following wrapper function: function applyTexture(src){ var texture = new THREE.Texture(); var loader = new THREE.ImageLoader(); loader.addEventListener( 'load', function ( event ) { texture.image = event.content; texture.needsUpdate = true; // find the meshes from the loaded OBJ and apply the texture to it. object.traverse( function ( child ) { if ( child instanceof THREE.Mesh ) { if(child.name.indexOf("Lens") <