Using texture for triangle mesh without having to read/write an image file
问题 This is a followup on a previous question (see Coloring individual triangles in a triangle mesh on javafx) which I believe is another topic on its own. Is there a way (with javafx) that I can get away from having to actually write to disk (or external device) an image file to use a texture? In other words: can I use a specific texture without having to use Image? Since my color map will change on runtime I don't want to have to write to disk every time I run it. Also, this might be a security