skybox

Why don't people use tetrahedrons for skyboxes?

有些话、适合烂在心里 提交于 2019-12-06 22:27:47
问题 When rendering a sky with a fixed texture in 3D games, people often create 6 textures in a cube map first, and then render a cube around the camera. In GLSL, you can access the pixels in the textures with a normal instead of a texture coordinate, and you can easily get this normal by normalizing the fragment position relative to the camera. However, this process can be done with any shape that surrounds the camera, because when you normalize each position it will always result in a sphere.

Why don't people use tetrahedrons for skyboxes?

ⅰ亾dé卋堺 提交于 2019-12-05 03:14:18
When rendering a sky with a fixed texture in 3D games, people often create 6 textures in a cube map first, and then render a cube around the camera. In GLSL, you can access the pixels in the textures with a normal instead of a texture coordinate, and you can easily get this normal by normalizing the fragment position relative to the camera. However, this process can be done with any shape that surrounds the camera, because when you normalize each position it will always result in a sphere. Now I'm wondering: Why is it always a cube and not a tetrahedron? Rendering a cube takes 12 triangles, a

How to set contents of scenekit background to cube map

陌路散爱 提交于 2019-11-28 20:53:44
I am trying to set the background contents of a scene to a skybox effect using about array of 6 images. I have created the array of images in the correct order, I know I need to then use + (instancetype) materialPropertyWithContents:(id)contents However I'm struggling to work out how and where exactly I use that class method to return the property containing the cube map. SCNScene's "background" property is of the SCNMaterialProperty class. So you can directly set it's contents to an array of 6 images to setup your skybox (see SCNScene.h). aScene.background.contents = @[@"Right.png", @"Left

How to set contents of scenekit background to cube map

◇◆丶佛笑我妖孽 提交于 2019-11-27 20:48:16
问题 I am trying to set the background contents of a scene to a skybox effect using about array of 6 images. I have created the array of images in the correct order, I know I need to then use + (instancetype) materialPropertyWithContents:(id)contents However I'm struggling to work out how and where exactly I use that class method to return the property containing the cube map. 回答1: SCNScene's "background" property is of the SCNMaterialProperty class. So you can directly set it's contents to an