UImage loads entire SKTextureAtlas instead of just SKTexture
问题 I need texture with 'trueName' to load into my myImageViewOutlet.image. The result I am getting is the entire atlas rendering into it. My code is as follows let myTextureAtlas = SKTextureAtlas.init(named: "myGameTextures") // let texture = myTextureAtlas.textureNamed(trueName) // will render the entire atlas, instead of just the texture by trueName let texture = myTextureAtlas.textureNamed(trueName+”bad name“) // will produce the placeholder image by sprite kit by itself just fine, but it's