How does SKTexture caching and reuse work in SpriteKit?
问题 It is often mentioned on StackOverflow that SpriteKit does its own internal caching and reuse. Does Sprite Kit load a texture atlas multiple times if I use SKTextureAtlas later? should I cache textures in properties in sprite kit? SpriteKit memory management preload cached and fps issue If I don't make any effort to reuse textures or atlases, what caching and reuse behavior can I expect from SpriteKit? 回答1: Texture Caching in SpriteKit “Long story short: rely on Sprite Kit to do the right