SKPhysicsBody with restitution 0 still bounces
问题 I'm am trying to drop the SKSpriteNode with constant speed and without bouncing. Here is the code I'm using: SKSpriteNode *floor = [SKSpriteNode spriteNodeWithColor:[UIColor clearColor] size:CGSizeMake(self.size.width, 1)]; floor.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:floor.size]; floor.physicsBody.restitution = 0.0f; floor.physicsBody.dynamic = NO; floor.physicsBody.allowsRotation = NO; SKSpriteNode* block = [SKSpriteNode spriteNodeWithTexture:[SKTexture textureWithImageNamed