Troubles using CGPathContainsPoint SWIFT
问题 I need to check if a CGPoint is inside a SKSpriteNode. After a little research, CGPathContainsPoint seems appropriated for my purpose. if CGPathContainsPoint(my_sprite_path, nil, my_point, false) { } But Xcode alerts me: Use of unresolved identifier CGPathContainsPoint I tried to import : import UIKit import CoreGraphics I'm using Xcode 8.0 beta 6. Did I miss anything? 回答1: As of Swift 3, many Core Graphics functions are now methods on the corresponding type. In your example: if my_sprite