three.js shadowCascade DirectionalLight
问题 I'm trying to copy the shadowCascade functionality from http://threejs.org/examples/webgl_morphtargets_md2_control.html to my project. I did this 1:1 however I only get a a little bit of shadowing at a certain angles and rotations, and often cut off. Further, enabling shadowCascade from start throws shader errors. I have to wait for some time until I can set shadowCascade = true. I tried to find documentation, links or hints explaining how shadowCascade works and what all those parameters do,