Load scene with param variable Unity
问题 In my game there is a map view that contains a 50x50 grid of tiles. When you click on the tile you get sent to that tiles view and attack things, etc. The only difference between these "tiles" as far as the code will be concerned is the tiles ID, aka. which number on the grid. That number will be passed to the server on init to handle the rest. Obviously, with that being the only difference in tiles it would be a mistake to create a scene "1", scene "2"...scene "2500" and call SceneManager