lost in 3D space - tilt values (euler?) from rotation matrix (javafx affine) only works partially
问题 it is a while ago that I asked this question: javafx - How to apply yaw, pitch and roll deltas (not euler) to a node in respect to the nodes rotation axes instead of the scene rotation axes? Today I want to ask, how I can get the tilt (fore-back and sideways) relative to the body (not to the room) from the rotation matrix. To make the problem understandable, I took the final code from the fantastic answer of José Pereda and basicly added a method "getEulersFromRotationMatrix". This is working