MTKView texture correct color build-up
问题 I am working on a metal-backed drawing application where brushstrokes are drawn on an MTKView by stamping a textured square repeatedly along a path. I am having color-accumulation issues as illustrated with the picture below: For alpha values [0.5 - 1.0] the results are more or less what I expect. However, for small alpha values, the result looks patchy and never achieves the uniform/correctly saturated value of the original fully opaque brush color (i.e. like the top brushstroke in above