Orient object's rotation to a spline point tangent in THREE.JS
I am using SplineCurve3 to plot a line only on the X and Y axis, I have a cube successfully animating along this line by using spline.getPoint(t) where t is 0-1 in time. I am trying to orient the cube to the line via its up vector which is Y using the dot product. It is almost aligned but ever so slightly out. I thought that I would use the dot product of the Y vector and the tangent of the current point as the angle to rotate a quaternion to. Here is my render function: function render() { var updateMatrix = new THREE.Matrix4(); updateMatrix.setPosition(spline.getPoint(t)); var angle = new