How to apply transformations to mesh geometry
问题 On Qt3D, an entity can have these two components: Qt3DRender::QGeometryRenderer component which contains the mesh geometry data like vertex positions and normals . Qt3DCore::QTransform component which contains the rotations , translations and scalings . I intend to export the mesh data as STL with all the transformations applied to mesh geometry . I mean, all rotations and translations need to be applied to vertex positions... When I access the mesh geometry data, like below, the