Unity - Projectile Motion, find the angle needed to hit coordinates x,y
问题 Plenty of questions asked around the same topic, but nothing seems to be working for me. The problem is simple, a player and an enemy are on the x,y plane. I want to launch my projectile at a calculated angle in such way that the projectile will hit the enemy at it's coordinates. I've tried implementing both Angle of Reach and Angle required to hit x,y Both of these implementation end up doing the same for me; Shooting but not hitting the target in this manner Any help or pointers would be