post-processing

Converting any struct to json automatic in C++

喜夏-厌秋 提交于 2021-02-11 06:24:43
问题 I am willing to convert any struct to json automatic without repeating code or variables in C++. Desired result: typedef JsonStruct<string, name, int, age> Person; // not have to be template... Person person; person.name = "Jacob"; person.age = 16; json personAsJson = person.toJson(); Person newPerson = Person::fromJson(personAsJson); assert(newPerson == person); I found this answer: https://stackoverflow.com/a/34165367/13277578 Which is really cool! but you still have to repeat the variable

Change PostProcessing bloom effect via script

♀尐吖头ヾ 提交于 2021-01-28 08:12:47
问题 I'm trying to change the bloom color (PostProcessing) via a script. In the inspector the color changes but not in the game view. Some help, please. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing; public class PostProcceserManager : MonoBehaviour { PostProcessVolume volume; Bloom bloomLayer; public ColorParameter [] ColorArray; private void Awake() { volume = gameObject.GetComponent<PostProcessVolume>(); volume.profile

Three.js post process: FXAA does not work with SSAO enabled

有些话、适合烂在心里 提交于 2020-01-17 02:21:08
问题 In this simple test scene, I need SSAO and FXAA effects composed together, but I can't get it work. When SSAO is enabled, if I also enable FXAA the render gets black. In the fiddle, if you uncomment composer.addPass(FXAA_effect); you'll see the issue. I check different examples of how to add these effects one at time, they work individually, but I can't get them together. What am I missing? JSFiddle: http://jsfiddle.net/ur3tpwag/ That's the code: var scene = new THREE.Scene(); var camera =

Having Trouble With Post Processing Effects

[亡魂溺海] 提交于 2020-01-06 18:11:45
问题 I'm trying to write a post processing effect that alters what is eventually drawn to the screen. However, that requires getting what's currently being drawn, modifying it, and then drawing it back. The first two steps seem to work just fine. The third step....renders all gray. public class PostProcess : MonoBehaviour { void OnRenderImage(RenderTexture src, RenderTexture dest) { Texture2D proc = new Texture2D(src.width, src.height); proc.ReadPixels(new Rect(0, 0, src.width, src.height), 0, 0);

boolean variables posted through AJAX being treated as strings in server side

若如初见. 提交于 2019-12-28 05:37:02
问题 Following is a part of an AJAX functionality to add classes and packs to session cart:- The jquery part function addClassToCart(itemId) { addItemToCart(itemId,true); } function addPackToCart(itemId) { addItemToCart(itemId,false); } function addItemToCart(itemId,isClass) { $.post(url+"/ajax/add_cart", { operation: 'add_cart','isClass':isClass, 'itemId': itemId}, function(data) { if(data.success) { alert("item added to cart"); } }, "json"); } The AJAX request processing php part - //Checking

Post processing and resulting texture

痞子三分冷 提交于 2019-12-22 13:54:17
问题 I'm trying to understand how post processing work. From what I understood, I need to to something like that: -> Bind render texture -> Draw my scene -> Unbind render texture -> Draw a quad full screen using the resulting texture using a shader to apply an effect (blur, …) The problem with that system is: How can I apply multiple effects on the resulting quad? In my mind, I think applying the "effects" (shaders) on the resulting texture then drawing the quad his probably the best solution, but

Spring setter dependency injection after all beans have been created

余生长醉 提交于 2019-12-22 12:27:13
问题 I have a set of Spring beans created using constructor injection. Since there are (by design) circular references to other beans, I'd like to post-process the beans once they are all created to inject the references to other beans. Initial attempts at using BeanPostProcessor show that the BeanPostProcessor is running after EACH bean is instantiated, not waiting until all have been instantiated. Does Spring provide a mechanism for post-processing as set of beans after all have been created?