player

利用pygame开发一款跳跃得分游戏

我是研究僧i 提交于 2020-04-07 15:48:08
利用pygame开发一款跳跃得分游戏 游戏规则:可以左右移动以及空格跳跃,如果获得了特殊道具,就可以跳跃比较远的距离,敌人会随机生成,如果碰到了飞行敌人,就会死亡,没有跳动平台上也会死亡。 主要代码解析 首先创建玩家类 class Player(pg.sprite.Sprite): def __init__(self, game): self._layer = PLAYER_LAYER self.groups = game.all_sprites pg.sprite.Sprite.__init__(self, self.groups) # pg.sprite.Sprite.__init__(self) self.game = game # 不同的状态 self.walking = False self.jumping = False self.current_frame = 0 self.last_update = 0 self.load_images() # 加载图片 self.image = self.standing_frames[0] self.rect = self.image.get_rect() self.rect.center = (WIDTH / 2, HEIGHT / 2) self.pos = vec(WIDTH / 2, HEIGHT / 2) self

Pygame游戏制作跳跃得分游戏作业

纵饮孤独 提交于 2020-04-07 14:44:27
利用pygame开发一款跳跃得分游戏 游戏规则:可以左右移动以及空格跳跃,如果获得了特殊道具,就可以跳跃比较远的距离,如果碰到了飞行敌人,就会死亡,没有跳动平台上也会死亡。 主要代码解析 首先创建玩家类 class Player(pg.sprite.Sprite): def __init__(self, game): self._layer = PLAYER_LAYER self.groups = game.all_sprites pg.sprite.Sprite.__init__(self, self.groups) # pg.sprite.Sprite.__init__(self) self.game = game # 不同的状态 self.walking = False self.jumping = False self.current_frame = 0 self.last_update = 0 self.load_images() # 加载图片 self.image = self.standing_frames[0] self.rect = self.image.get_rect() self.rect.center = (WIDTH / 2, HEIGHT / 2) self.pos = vec(WIDTH / 2, HEIGHT / 2) self.vel = vec

jw player 5去掉share,info,embed页面

断了今生、忘了曾经 提交于 2020-04-07 06:20:53
<div id="content-main"> <div id='player_8482'></div> </div> <script type='text/javascript'> jwplayer('player_8482').setup({ file: "jwplayer/a1.mp4", width: "480", height: "270", image: "jwplayer/preview.jpg", plugins:{ sharing:{ onpause: false, oncomplete: false } } }); </script> 增加颜色标记处的代码 还可以这样 <script type='text/javascript'> jwplayer('player_8482').setup({ file: "jwplayer/8-1.flv", width: "480", height: "270", image: "jwplayer/preview.jpg", plugins:{ viral:{ onpause:false, oncomplete:false, allowmenu:false } } }); </script> 来源: oschina 链接: https://my.oschina.net/u/105614/blog/94674

在 Linux 上安装 Adobe Flash Player

孤街浪徒 提交于 2020-04-06 06:04:00
1、访问flash官网,点击下载,选择你的操作系统和flash版本 2、下载后,解压下载的压缩包 tar -zx -f install_flash_player_11_linux.x86_64.tar.gz #解压下载好的压缩包 3、安装火狐浏览器插件 cp libflashplayer.so /usr/lib64/mozilla/plugins #复制插件到火狐浏览器插件文件夹 4、因为插件的安装涉及到更改权限问题,所以设置下插件的权限 cd /usr/lib64/mozilla/plugins #定位到插件目录 chmod 755 libflashplayer.so #更改插件权限 5、之后重新打开火狐浏览器,即可支持flash视频了。 来源: oschina 链接: https://my.oschina.net/linuxmeng/blog/3218179

pygame-打飞机游戏

泪湿孤枕 提交于 2020-04-06 05:54:19
通过左右键控制飞机移动 import pygame from sys import exit from pygame.locals import * import random # 定义类 SCREEN_WIDTH = 480 SCREEN_HEIGHT = 800 TYPE_SMALL = 1 TYPE_MIDDLE = 2 TYPE_BIG = 3 # 子弹类 class Bullet(pygame.sprite.Sprite): def __init__ ( self , bullet_img , init_pos): pygame.sprite.Sprite. __init__ ( self ) self .image = bullet_img self .rect = self .image.get_rect() self .rect.midbottom = init_pos self .speed = 10 def move ( self ): self .rect.top -= self .speed # 玩家类 class Player(pygame.sprite.Sprite): def __init__ ( self , plane_img , player_rect , init_pos): pygame.sprite.Sprite. __init__ (

简单3d RPG游戏 之 001 生命条(一)

谁说我不能喝 提交于 2020-04-03 04:24:36
1.创建一个新项目,引用如下的包: 2.将asset里的First Person Controller拖入project作为游戏角色,将其命名为Player,将mainCamera删除,这样就是用Player作为第一视角,可以再放入一个cube当作运动的参照物。 3.创建一个Folder命名为Script存放脚本。 4.创建一个名为PlayerHealth的C#脚本,绑定在Player上。 public class PlayerHealth : MonoBehaviour { public int maxHealth = 100; public int curHealth = 100; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnGUI(){     //设置最大生命值的长度为屏幕宽度的一半,然后计算当前生命值的长度为Screen.width / 2 /(maxHealth / curHealth。 GUI.Box (new Rect(10,10,Screen.width / 2 /(maxHealth / curHealth),20),curHealth + "/" + maxHealth); } } 5

浅析Java中CountDownLatch用法

廉价感情. 提交于 2020-03-29 20:15:43
/** CountDownLatch类是一个同步计数器,构造时传入int参数,该参数就是计数器的初始值,每调用一次countDown()方法,计数器减1,计数器大于0 时,await()方法会阻塞程序继续执行 CountDownLatch如其所写,是一个倒计数的锁存器,当计数减至0时触发特定的事件。利用这种特性,可以让主线程等待子线程的结束。下面以一个模拟运动员比赛的例子加以说明。 */ import java.util.concurrent.CountDownLatch; import java.util.concurrent.Executor; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; public class CountDownLatchDemo { private static final int PLAYER_AMOUNT = 5; public CountDownLatchDemo() { // TODO Auto-generated constructor stub } /** * @param args */ public static void main(String[] args) { // TODO Auto-generated

30个flash交互视频播放器

时光毁灭记忆、已成空白 提交于 2020-03-27 22:17:56
1 – Customisable YouTube / Vimeo / FLV / MP3 / Image Gallery The best quality of this flash video player is that you do not have to learn the technical knowledge of flash or getting the programming skills when you are using it. It is fully XML driven and gives you a facility of perfectly customization in a very easy and comfortable way with gallery on / off, supportive to stage video, can support all video formats along with MP3 support, helpful in most common image formats such as .jpg, .png or.gif and useful in playing all aspects ratios. It displays preview image before playing, auto hide

已安装的Flash Player不支持FlexBuilder调试

巧了我就是萌 提交于 2020-03-24 07:00:06
Flex builder 3.0中使用trace( )调试时(debug方式运行,也可直接按F11运行。如果不是debug方式运行,trace函数的内容是不会输出的),弹出提示: Installed Flash Player Is Not a Debugger C:\Windows\System32\Macromed\Flash\Flash10a.ocx Flex Builder cannot locate the required debugger version of Flash Player. You might need to install the debugger version of Flash Player 9 or reinstall Flex Builder. Do you want to try to debug with the current version? 这是因为:flex builder 3 默认安装的是flash player debugger 9.而最新的是 player 10 debugger版。如果安装的是10a,也会偶尔提示这个错误。 下载 http://download.macromedia.com/pub/flashplayer/updaters/10/flashplayer_10_ax_debug.exe 或者 www.adobe

pygame验证性作业

℡╲_俬逩灬. 提交于 2020-03-22 15:24:11
3 月,跳不动了?>>> import pygame,sys,time,random from pygame.locals import * pygame.init() fpsClock = pygame.time.Clock() playSurface = pygame.display.set_mode((640,480)) pygame.display.set_caption('贪吃蛇游戏') # 定义一些颜色 redColour = pygame.Color(255,0,0) blackColour = pygame.Color(0,0,0) whiteColour = pygame.Color(255,255,255) greyColour = pygame.Color(150,150,150) # 初始化了一些程序中用到的变量 snakePosition = [100, 100] snakeSegments = [[100, 100], [80, 100], [60, 100]] raspberryPosition = [300, 300] #位置 raspberrySpawned = 1 #是否吃到树莓 direction = 'right' changeDirection = direction def gameOver(): gameOverFont =