pause

Best way to capture paused video frame to canvas

六眼飞鱼酱① 提交于 2019-12-11 18:07:20
问题 I know how to copy on frame by frame basis from a playing HTML5 video to a canvas using 2D context. But I want to work with a paused video, change dinamically its currentTime and copy current frame of video to canvas. My guess is some process is not called yet when video position is set with currentTime property, although the video itself does update the image it shows (but not to the canvas). I've found that it's posible to overcome this by setting a setTimeout to do the canvas ´drawImage´

SpriteKit - Pause screen doesn't show when didBecomeActive

元气小坏坏 提交于 2019-12-11 10:06:30
问题 My pause system works perfectly from inside the game, and also when the app moves to the background and then becomes active again the game stays paused, but my problem now is when it becomes active my pause screen doesn't show. AppDelegate: func applicationDidBecomeActive(application: UIApplication) { NSNotificationCenter.defaultCenter().postNotificationName("Pause", object: nil) } ViewController: override func viewDidLoad() { super.viewDidLoad() let scene = GameScene() // Configure the view.

Show the poster after pausing the video in HTML

假如想象 提交于 2019-12-11 06:36:02
问题 I have this code <video id="primorvid" onclick="this.paused ? this.play() : this.pause();" poster="http://primor.m-sites.co.il/wp-content/uploads/2016/08/Untitled-18.jpg" width="1903" height="564"> <source src="http://primor.m-sites.co.il/wp-content/uploads/2016/08/Primor-V.4-HD.mp4" type="video/mp4" /> </video> the video works, it shows a poster image before i click the video, and the play/pause is working fine- how do i proceed from here if i want the poster to reappear again after i pause

Stop video when modal is closed

本小妞迷上赌 提交于 2019-12-11 04:12:27
问题 I'm trying to stop videos in modals from playing when they have been closed. The problem is that my modal script moves the modal from its original place to just before the closing </body> tag. So with stop video script technically above the modal window the video never stop playing after modal is closed. Here's the modal script i use https://github.com/VodkaBears/Remodal JQUERY TO STOP VIDEO var stopVideo = function ( element ) { var video = element.querySelector( 'video' ); // script stops

Pausing Audio Recording in Java

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-10 19:53:17
问题 I am trying to implement a pause/resume functionality for my audio recording module in Java. So far all I have found on SO is this, which does not give a definitive answer - I have tried the answerer's suggestion of calling start() and stop() on the TargetDataLine to achieve this, and am aware that stop() (from Oracle): "Stops the line. A stopped line should cease I/O activity. If the line is open and running, however, it should retain the resources required to resume activity. A stopped line

JavaFX Media - pause(); method makes MediaPlayer fast-forward?

守給你的承諾、 提交于 2019-12-08 07:42:29
问题 the pause() method of MediaPlayer makes the Media "seek" a bit. It's really annoying but I didn't find out where the problem is. private void playPauseClicked() { Status currentStatus = player.getStatus(); if(currentStatus == Status.PLAYING) { Duration d1 = player.getCurrentTime(); //To measure the difference player.pause(); Duration d2 = player.getCurrentTime(); VIDEO_PAUSED = true; } else if(currentStatus == Status.PAUSED || currentStatus == Status.STOPPED) { player.play(); VIDEO_PAUSED =

JavaFX Media - pause(); method makes MediaPlayer fast-forward?

99封情书 提交于 2019-12-06 16:42:24
the pause() method of MediaPlayer makes the Media "seek" a bit. It's really annoying but I didn't find out where the problem is. private void playPauseClicked() { Status currentStatus = player.getStatus(); if(currentStatus == Status.PLAYING) { Duration d1 = player.getCurrentTime(); //To measure the difference player.pause(); Duration d2 = player.getCurrentTime(); VIDEO_PAUSED = true; } else if(currentStatus == Status.PAUSED || currentStatus == Status.STOPPED) { player.play(); VIDEO_PAUSED = false; } } The result is not clear, it's something about 200-400ms difference between spot d1 and d2. Of

Keeping the game paused after app become active?

余生长醉 提交于 2019-12-05 10:41:43
问题 It is my first post on this forum and I apologize in advance if I am doing something not in the right way ! :) I am making an iphone game with Swift & SpriteKit and I am currently facing a problem. When my app is going to background it calls a function pause (cf. below) but it automatically unpause when the game resumes. I have seen this very interesting post : Spritekit - Keep the game paused when didBecomeActive (and How to keep SpriteKit scene paused when app becomes active?) but I am

Detect pause/resume in ExoPlayer

╄→尐↘猪︶ㄣ 提交于 2019-12-05 09:47:15
问题 I searched two days for this question in github but i can't find true answer . I want example for detecting pause / resume in ExoPlayer > 2.x . Any one can give me an example ? I checked onPlayerStateChanged and problem not solved . onPlayerStateChanged : STATE_BUFFERING onPlayerStateChanged : STATE_READY I just got this log from onPlayerStateChanged and this is not called in all times ! 回答1: You need to check playWhenReady with a Player.EventListener. The Playback states of ExoPlayer are

HTML video pause when window is minimized

≡放荡痞女 提交于 2019-12-04 14:20:18
I have a html file that contains a video. I want to add a feature to pause video when the window is minimized or the tab is changed on browser. How can add that feature to my html? I added javascript function but video is still being played in any condition edit: sharing my code. <!DOCTYPE html> <html> <script src="//code.jquery.com/jquery-1.11.1.min.js"></script> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Untitled 1</title> </head> <body> <video id="videoPlayer" width="640" height="480" position="center" controls> <source src="\\TEKPC1366\Users\BerkayS