pause

Video player by Python tkinter, When I pause video, I cannot re-play

本秂侑毒 提交于 2020-06-23 09:28:08
问题 I am creating GUI to play video files. The problem is that when I pause video, Play button cannot re-play that video, and I have to select video file again. Note: Since I want to show video in the same tkinter window, I don't use OpenCV imshow command. Instead, I am using "window.after" method. Following is my code: I try to use "self.pause" variable to control pause status. When I click Pause button, this Boolean variable becomes True. However, I couldn't find suitable place to make it False

About PauseTransition in javafx

江枫思渺然 提交于 2020-06-09 05:19:06
问题 I created a VBox (root) and added some Button in it. When I click the button with text "Click" (button_to_click), ten other button (an button array with ten elements) will change background color into 'red'. I want per button change its backgr color per second. I used PauseTransition to do this but it didn't work. Here are my code package sample; import javafx.animation.PauseTransition; import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.layout.VBox; import

How to pause a task in airflow

南笙酒味 提交于 2019-12-24 22:36:21
问题 There is a DAG which contains 4 tasks as shown below. Sometimes I want to run task3 only after checking couple of things. May I know how to pause task3 of next instance. Is there any way to pause future(tomorrow's) task instance ? I know we can use command line interface "airflow pause dagid" but here I want to pause taskid. task1 >> task2 >> task3 >> task4 I know we can use command line interface "airflow pause dagid" but here I want to pause taskid. 来源: https://stackoverflow.com/questions

Add a delay after executing each iteration with forEach loop

谁说我不能喝 提交于 2019-12-17 09:45:29
问题 Is there an easy way to slow down the iteration in a forEach (with plain javascript)? For example: var items = document.querySelector('.item'); items.forEach(function(el) { // do stuff with el and pause before the next el; }); 回答1: What you want to achieve is totally possible with Array#forEach — although in a different way you might think of it. You can not do a thing like this: var array = ['some', 'array', 'containing', 'words']; array.forEach(function (el) { console.log(el); wait(1000); /

Timing Delays in VBA

懵懂的女人 提交于 2019-12-17 06:48:09
问题 I would like a 1 second delay in my code. Below is the code I am trying to make this delay. I think it polls the date and time off the operating system and waits until the times match. I am having an issue with the delay. I think it does not poll the time when it matches the wait time and it just sits there and freezes up. It only freezes up about 5% of the time I run the code. I was wondering about Application.Wait and if there is a way to check if the polled time is greater than the wait

Pausing a function “onClick”

有些话、适合烂在心里 提交于 2019-12-13 07:07:58
问题 I'm currently working on an image slideshow with 5 buttons (Start, stop, pause, backwards, forwards) My start button loads an autoRun function which starts to play through the images while the backwards/forwards buttons skip/go back an image. I'm wondering how to pause the autoRun function when the pause button is clicked? It doesn't need to resume when clicked again, just needs to pause on the current image it's on. The stop function (once I've finished it) will end the function and go back

Ace Editor Pause/Disable UndoManager

谁都会走 提交于 2019-12-13 03:34:24
问题 Is there any way to remove specific stack value from UndoManager OR any function to pause/disable and start/enable UndoManager again. I want not to push specific data to UndoManager's stack . 回答1: It is not possible to simply not push deltas to the stack, since in that case undoing previous deltas won't be possible, you need to also transform the deltas around skipped delta. Say if you have a document "xyz" to which {insert, 2, "a"} is applied to obtain "xyaz" and then {insert, 1, "b"} to get

Unity: How to pause execution until function terminates, so as to skip no frames

五迷三道 提交于 2019-12-11 23:34:01
问题 I am writing a game/program which every few seconds has to write a lot of data to the hard disk - this takes a few seconds to complete, and naturally causes the game to hang for that duration. However, when the game resumes after the writes have completed, the game skips a few frames. I need it that Unity will skip absolutely no frames what so ever. How can I force the Unity Engine to stop executing until the writing has fully completed , so that when it resumes, no frames have been skipped?