Slowing down particles of an SKEmitterNode
I was just curious, is there a way to slowdown particle emitting along the other objects in the scene. Say you have one particle emitter, and one sprite. Sprite is moved using SKAction . An emitter is emitting. Both nodes are added to the scene. If you set self.speed to 0.5, only the sprite will slow down. Emitters will continue emitting at the same speed. Is there a way to slowdown in some other way than using particleSpeed property, because that will change the behaviour of an emitter. My question is inspired by this question: https://stackoverflow.com/a/41764180/3402095 Normally a