Unable to pause SKEmitterNode in iOS9
问题 I've tried few workarounds, but still I can't pause existing particles on iOS9 . I am using following technique to pause the scene: pause the scene with self.paused = YES; set custom globalPause = YES; variable to control update: method execution (because update: still runs while scene is paused). The point is that I don't pause the view, but rather the scene. I don't pause the view, because of this. Here is the code which can reproduce this issue on iOS9 : #import "GameScene.h" @interface