particles

Unable to pause SKEmitterNode in iOS9

吃可爱长大的小学妹 提交于 2019-11-29 00:35:50
问题 I've tried few workarounds, but still I can't pause existing particles on iOS9 . I am using following technique to pause the scene: pause the scene with self.paused = YES; set custom globalPause = YES; variable to control update: method execution (because update: still runs while scene is paused). The point is that I don't pause the view, but rather the scene. I don't pause the view, because of this. Here is the code which can reproduce this issue on iOS9 : #import "GameScene.h" @interface

JS Canvas animate grid elements individually

我只是一个虾纸丫 提交于 2019-11-28 00:34:11
I'm generating a grid of hexagons by using a for loop and I'm having some issues for (var i=0; i <= rows; i++) { for (var j=0; j <= cols; j++) { ctx.save(); ctx.translate(0+i*distX, 0+j*distY); drawHexagon(ctx); ctx.fill(); ctx.restore(); } } My end goal is to create a grid of hexagons that move away from the mouse cursor when it's moving around the page, with an area of influence. I can't work out how to draw a path between each of the hexagons and I'm also having an issue with trying to animate the hexagons. I'm still a canvas newbie, I went through the tutorials on Mozilla's developer

JS Canvas animate grid elements individually

你离开我真会死。 提交于 2019-11-27 04:44:14
问题 I'm generating a grid of hexagons by using a for loop and I'm having some issues for (var i=0; i <= rows; i++) { for (var j=0; j <= cols; j++) { ctx.save(); ctx.translate(0+i*distX, 0+j*distY); drawHexagon(ctx); ctx.fill(); ctx.restore(); } } My end goal is to create a grid of hexagons that move away from the mouse cursor when it's moving around the page, with an area of influence. I can't work out how to draw a path between each of the hexagons and I'm also having an issue with trying to