onpause

How to stop all sounds in activity?

大憨熊 提交于 2021-01-28 01:25:41
问题 I have a lot of Mediaplayer sounds in my application acitvity and i have button to stop all sounds that are playing but its taking a lot of space and i want to know the code how to stop all the mediplayer sounds at same time not like this : sadegfqc.pause(); dsfsdf.pause(); sadfsadfsad.pause(); dsfg.pause(); htzh.pause(); nensmene.pause(); fdshs.pause(); gshtrhtr.pause(); hfshztjr.pause(); sgawg.pause(); And then i have to call all the creates of Mediaplayer with a source again. like this:

system(“pause”) clarification

假如想象 提交于 2020-01-06 03:36:13
问题 When i use system("pause"), then a line "Press any key to continue..." shows up on the screen. This is iritating and makes reading the output quite cumbersome. Is there some way to stop this from coming? 回答1: Do you mean that you want to press any key to continue but not to display the "Press any key to continue" on the screen? Try this getchar(); this will capture one character typing from keyboard and continue. 回答2: Rather than using platform dependent system("pause") you can use the

android WebView stop Flash plugin onPause

时间秒杀一切 提交于 2019-12-30 10:47:12
问题 I have a WebView that contains a html file that contains a Flash plugin (a video). When the user presses play on the Flash plugin, the video plays fine. However when the user closes the app or moves to a new Activity, the Flash is still playing in the background. Going back to the view appears to create a new thread with the Flash plugin running on it. How can we stop the Flash plugin running onPause? Thanks 回答1: I ran into the same issue. The following worked for me: @Override protected void

why “onPause” is not called in following situation?

断了今生、忘了曾经 提交于 2019-12-30 09:40:35
问题 By the document, "onPause" is called, when: when the system is about to start resuming a previous activity. Compared to "onStop", the difference is: Called when the activity is no longer visible to the user, because another activity has been resumed and is covering this one. But when I long-press HW-Home key and the "recent apps" shows up, the "onPause" is not called. At this moment, I can no long able to interact with the original activity, but it is still visible. I am confused by this

Android activity.onPause() then activity.onResume() restarts the app

血红的双手。 提交于 2019-12-25 19:22:15
问题 I can successfully call activity.onPause() to pause the application. But when i call activity.onResume() the application restarts. Is there a way to avoid this ? Edited I actually want to pause my application using a pause button 回答1: You should never call methods of the Activity life cycle by yourself! So no call to onPause() onResume() onDestroy() onCreate() onStop() or onStart() . Edit to fit your edited question: You should pause your game, not the Activity. You must have a thread where

Android activity.onPause() then activity.onResume() restarts the app

狂风中的少年 提交于 2019-12-25 19:21:08
问题 I can successfully call activity.onPause() to pause the application. But when i call activity.onResume() the application restarts. Is there a way to avoid this ? Edited I actually want to pause my application using a pause button 回答1: You should never call methods of the Activity life cycle by yourself! So no call to onPause() onResume() onDestroy() onCreate() onStop() or onStart() . Edit to fit your edited question: You should pause your game, not the Activity. You must have a thread where

Change screen brightness onPause (Android app)

ε祈祈猫儿з 提交于 2019-12-24 14:50:27
问题 My app saves the user original brightness with: originalBrightness = Settings.System.SCREEN_BRIGHTNESS; and then changes it while the program running. originalBrightness is private global string. Now what I am trying to do is when the user clicks on "Home" or when the app paused the original screen is need to be set again, I have tried to do this like this but the app crushes: public void onPause() { super.onPause(); int brightness = Integer.getInteger(originalBrightness); setBrightness

Cocos2dx Android I'm broken phenomenon after the launch is an image sprite onResume Activity

梦想与她 提交于 2019-12-24 11:44:17
问题 CCTexture2D *t = new CCTexture2D(); t->initWithData(imageData, kCCTexture2DPixelFormat_RGBA8888, sprite->getTexture()->getPixelsWide(), sprite->getTexture()->getPixelsHigh(), sprite->getTexture()->getContentSize()); CCSprite *ret = CCSprite::createWithTexture(t); In this way, only the title and sprite-like phenomenon is created. CCSprite *ret the effect of the water on the Beach the Sprite to customize the image. IOS, Android, without any problems, the onPause ()-> onResume (a) through Ret

what does onBackPress call in a Fragment

时光毁灭记忆、已成空白 提交于 2019-12-24 11:07:05
问题 In a Fragment i have this: onPause(){ super.onPause(); if(flag){ getActivity.finish(); }else{ } } onResume(){ flag = true; super.onResume(); } and there is a Button, on click i set this flag to false: Button.onClick{ flag = false; } The idea is: when the button is clicked don't finish this Activity. But when device BackButton is pressed finish(). But this logic isn't working. The reason is, when i press BackButton of the device, onPause is not being called. This is the 4th Fragment in the

How to detect OnResume and onPause on react native Es6

大城市里の小女人 提交于 2019-12-23 23:14:15
问题 How can I detect any method from background to foreground es6? Is this possible in React-native? and is there any class or tool that could help with this type of method? 回答1: Try this, it working for me import React, {Component} from 'react' import {AppState, Text} from 'react-native' class AppStateExample extends Component { state = { appState: AppState.currentState } componentDidMount() { AppState.addEventListener('change', this._handleAppStateChange); } componentWillUnmount() { AppState