Unity3D Placing a cube in front VR player and move with player position and rotation
问题 I am developing a VR scene using Oculus Quest. I need to place a cube in front and a few units below the user eye level. The cube has to move when the user moves. E.g. if the user turns or moves the cube user secure its position by always staying in front. How can I do this? Should I take the OVRCameraRig position and rotation and apply that to the cube? But I read from StackOverflow question Unity3D Getting position of OVRCameraRig that OVRCameraRig doesn't move and needs to consider the