mouse

类的六大关系之组合关系

烈酒焚心 提交于 2020-03-15 02:39:50
废话少说,直接上工程目录 对应的UML图 代码: package com.waibizi; /** * 说明:是整体与部分的关系,但部分不能脱离整体而独立存在。逻辑上能用"has a"表示。 * * 代码体现:成员变量。 * @author 歪鼻子 * */ @SuppressWarnings("all") public class Computer { private Mouse mouse = new Mouse(); private Moniter moniter = new Moniter(); public Mouse getMouse() { return mouse; } public void setMouse(Mouse mouse) { this.mouse = mouse; } public Moniter getMoniter() { return moniter; } public void setMoniter(Moniter moniter) { this.moniter = moniter; } } 来源: https://www.cnblogs.com/waibizi/p/12078865.html

How to get object in WebGL 3d space from a mouse click coordinate

断了今生、忘了曾经 提交于 2020-02-09 01:10:56
问题 I'm building a boardgame in WebGL. The board can be rotated/zoomed. I need a way to translate a click on the canvas element (x,y) into the relevant point in 3D space (x, y, z). The ultimate result is that I want to know the (x, y, z) coordinate that contains the point that touches the object closest to the user. For instance, the user clicks a piece, and you imagine a ray traveling through 3D space that goes through both the piece and the game board, but I want the (x, y, z) coord of the

Get 3d Coordinate Of Mouse In Axis

别来无恙 提交于 2020-02-07 12:29:32
问题 I used below code from link to plot mouse position in axes(when mouse moving in axes) : point = get(gca, 'CurrentPoint'); % mouse click position camPos = get(gca, 'CameraPosition'); % camera position camTgt = get(gca, 'CameraTarget'); % where the camera is pointing to camDir = camPos - camTgt; % camera direction camUpVect = get(gca, 'CameraUpVector'); % camera 'up' vector zAxis = camDir/norm(camDir); upAxis = camUpVect/norm(camUpVect); xAxis = cross(upAxis, zAxis); yAxis = cross(zAxis, xAxis)

How can my view respond to a mousewheel?

拟墨画扇 提交于 2020-01-31 04:23:06
问题 I have a view with an onTouch that can distinguish between touch input and left/middle/right mouse clicks, as in @Override public boolean onTouch(View v, MotionEvent event) { if (event.getButtonState() == MotionEvent.BUTTON_PRIMARY) // API 14 required ... ... } I'd also like this view to respond to the mousewheel. onTouch is not the way, nor have I found any other event handler to respond to the mousewheel. Maybe the view can pretend to be scrollable and do its own thing with scrolling

Pass mouse events to applications behind from a Java UI

笑着哭i 提交于 2020-01-29 05:37:07
问题 The question I have is exactly same in requirement as How to pass mouse events to applications behind mine in C#/Vista? , but I need the same for a Transparent Java UI. I can easily create a transparent Java UI using 6.0 but couldn't get any info about passing events through the app to any applications(say a browser) behind. 回答1: I believe this will answer your question. To run it you will need Java 6 update 10 and above. I tested it on Windows Vista import java.awt.AlphaComposite; import

Mouse position with screen scrolling in SFML

坚强是说给别人听的谎言 提交于 2020-01-21 06:17:27
问题 Im trying to create a block placement with snap to grid. Everything is working, and in my head this should update the position of the mouse relative to the window each frame right? sf::Vector2i position = sf::Mouse::getPosition(window.mywindow); //get position int xSnap = (position.x / gridWidth) * gridWidth; int ySnap = (position.y / gridHeight) * gridHeight; But i also have screen scrolling using if (player.playerSprite.getPosition().x + 16 > screenDimensions.x / 2) position.x = player

Mouse position with screen scrolling in SFML

霸气de小男生 提交于 2020-01-21 06:13:56
问题 Im trying to create a block placement with snap to grid. Everything is working, and in my head this should update the position of the mouse relative to the window each frame right? sf::Vector2i position = sf::Mouse::getPosition(window.mywindow); //get position int xSnap = (position.x / gridWidth) * gridWidth; int ySnap = (position.y / gridHeight) * gridHeight; But i also have screen scrolling using if (player.playerSprite.getPosition().x + 16 > screenDimensions.x / 2) position.x = player

How to calculate look at point to move the camera with the mouse in OpenGL/GLUT?

|▌冷眼眸甩不掉的悲伤 提交于 2020-01-21 05:51:09
问题 This will be confusing for me to explain so please bear with me. I've already implemented most type of movements and rotations in my camera class, everything is working with the keyboard, now I want to implement the mouse. I capture the mouse movement like this: #define SENSITIVITY 25.0f void main(void) { (...) glutPassiveMotionFunc(processPassiveMotion); glutWarpPointer(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2); glutSetCursor(GLUT_CURSOR_NONE); (...) } void processPassiveMotion(int x, int y) {