morphing

jquery morphing image effect

此生再无相见时 提交于 2019-12-10 10:17:36
问题 I'm pretty sure this is impossible, but. . . I am trying to get a morphing effect (like on this page in the flash image rotator -> http://www.sikids.com) in jquery. Or at least an effect that is very similar. I saw that jquery UI had some morphing effects, but I haven't been able to find it. This is important to our client, so any effect that is as close as possible would be awesome. 回答1: It's not impossible... but it might be slow. You'll have to use canvas to grab the image data and

Glitchy Facial Morph Target Animation in OpenGL (C++)

℡╲_俬逩灬. 提交于 2019-12-07 02:11:35
问题 I've been trying to implement Morph Target animation in OpenGL with Facial Blendshapes but following this tutorial. The vertex shader for the animation looks something like this: #version 400 core in vec3 vNeutral; in vec3 vSmile_L; in vec3 nNeutral; in vec3 nSmile_L; in vec3 vSmile_R; in vec3 nSmile_R; uniform float left; uniform float right; uniform float top; uniform float bottom; uniform float near; uniform float far; uniform vec3 cameraPosition; uniform vec3 lookAtPosition; uniform vec3

jquery morphing image effect

浪子不回头ぞ 提交于 2019-12-05 18:32:47
I'm pretty sure this is impossible, but. . . I am trying to get a morphing effect (like on this page in the flash image rotator -> http://www.sikids.com ) in jquery. Or at least an effect that is very similar. I saw that jquery UI had some morphing effects, but I haven't been able to find it. This is important to our client, so any effect that is as close as possible would be awesome. Mottie It's not impossible... but it might be slow. You'll have to use canvas to grab the image data and transform it. Check out this SO answer and this plugin , which might help make things easier. I haven't

Glitchy Facial Morph Target Animation in OpenGL (C++)

百般思念 提交于 2019-12-05 08:22:15
I've been trying to implement Morph Target animation in OpenGL with Facial Blendshapes but following this tutorial. The vertex shader for the animation looks something like this: #version 400 core in vec3 vNeutral; in vec3 vSmile_L; in vec3 nNeutral; in vec3 nSmile_L; in vec3 vSmile_R; in vec3 nSmile_R; uniform float left; uniform float right; uniform float top; uniform float bottom; uniform float near; uniform float far; uniform vec3 cameraPosition; uniform vec3 lookAtPosition; uniform vec3 upVector; uniform vec4 lightPosition; out vec3 lPos; out vec3 vPos; out vec3 vNorm; uniform vec3 pos;

How to morphing of two images in iphone programming

孤街醉人 提交于 2019-11-29 13:06:32
how to do morphing of two images in iphone programming.? Your question is not iphone related.. the kind of algorithm you are looking for is language-agnostic since it just work with images. By the way it's quite complex to morph two images, usually you have to embed a grid of points over the two images that links characteristics that should be morphed. For example if you have two faces you would use a grid that connects eyes, the mouth, ears, the nose, the edge of the face and so on: these two grid tells the morpher how to "translate" a point into another one while blending the two images the

Morph a cube to coil in three js

白昼怎懂夜的黑 提交于 2019-11-29 08:13:36
I have tried to morph a thin rectangular cube to coil by three.js and tween.js . I've searched questions that already has been ask but none of them guide me. Which morph function should I use, and how can I create a coil shape? have your tube stored as a set of N slices You need center point and normal vector for each (circle) slice. const int N=128; struct slice { float p[3],n[3]; }; slice mesh[N]; Init it to tube at start (aligned to y axis) for (int i=0;i<N;i++) { mesh[i].p[0]= 0.0; mesh[i].p[1]=-1.0+2.0*float(i)/float(N-1); mesh[i].p[2]= 0.0; mesh[i].n[0]= 0.0; mesh[i].n[1]=+1.0; mesh[i].n

How to morphing of two images in iphone programming

谁都会走 提交于 2019-11-28 06:55:41
问题 how to do morphing of two images in iphone programming.? 回答1: Your question is not iphone related.. the kind of algorithm you are looking for is language-agnostic since it just work with images. By the way it's quite complex to morph two images, usually you have to embed a grid of points over the two images that links characteristics that should be morphed. For example if you have two faces you would use a grid that connects eyes, the mouth, ears, the nose, the edge of the face and so on:

Morph a cube to coil in three js

给你一囗甜甜゛ 提交于 2019-11-28 01:39:53
问题 I have tried to morph a thin rectangular cube to coil by three.js and tween.js . I've searched questions that already has been ask but none of them guide me. Which morph function should I use, and how can I create a coil shape? 回答1: have your tube stored as a set of N slices You need center point and normal vector for each (circle) slice. const int N=128; struct slice { float p[3],n[3]; }; slice mesh[N]; Init it to tube at start (aligned to y axis) for (int i=0;i<N;i++) { mesh[i].p[0]= 0.0;