Workaround for Texture2D.GetData method
问题 I’m converting a game from XNA to iOS with Monogame. In the code snippet below, smallDeform is a Texture2D on which I call the GetData method. smallDeform = Game.Content.Load<Texture2D>("Terrain/..."); smallDeform.GetData(smallDeformData, 0, smallDeform.Width * smallDeform.Height); I’m having some problem with Monogame because the feature in iOS has not been implemented yet because it returns this exception. #if IOS throw new NotImplementedException(); #elif ANDROID I tried to serialize the