minecraft

Minecraft Fabric 教程 #9 添加盔甲

北城余情 提交于 2020-02-25 17:29:53
首发于 Enaium的个人博客 创建一个盔甲类 public class EndArmorMaterials implements ArmorMaterial { [...] } 复制一下内容 private static final int[] BASE_DURABILITY = {13, 15, 16, 11}; private final String name; private final int durabilityMultiplier; private final int[] protectionAmounts; private final int enchantability; private final SoundEvent equipSound; private final float toughness; private final Lazy<Ingredient> repairIngredientSupplier; public EndArmorMaterials(String name, int durabilityMultiplier, int[] armorValueArr, int enchantability, SoundEvent soundEvent, float toughness, Supplier<Ingredient>

How do I edit .mca files from Minecraft?

江枫思渺然 提交于 2020-02-24 05:24:07
问题 Introduction I want to combine my separate Minecraft worlds into a single world and it seemed like a relatively easy feat, but as I did research it evolved into the need to make a custom program. The Struggle I started by shifting the region files and combining them in one region folder, which seemed like the obvious solution and it almost worked. Note: I've opened the files and it seems entire sectors have their coordinates stored, not entities, hence the terrain itself is spatially

How is a 3d perlin noise function used to generate terrain?

自作多情 提交于 2020-02-20 06:55:49
问题 I can wrap my head around using a 2D Perlin noise function to generate the height value but I don't understand why a 3D Perlin noise function would be used. In Notch's blog, he mentioned using a 3D Perlin noise function for the terrain generation on Minecraft. Does anyone know how that would be done and why it would be useful? If you are passing x , y , and z values doesn't that imply you already have the height? 回答1: Well, Minecraft is about Mines. So, what Notch tried to solve was: "How do

How is a 3d perlin noise function used to generate terrain?

纵然是瞬间 提交于 2020-02-20 06:54:48
问题 I can wrap my head around using a 2D Perlin noise function to generate the height value but I don't understand why a 3D Perlin noise function would be used. In Notch's blog, he mentioned using a 3D Perlin noise function for the terrain generation on Minecraft. Does anyone know how that would be done and why it would be useful? If you are passing x , y , and z values doesn't that imply you already have the height? 回答1: Well, Minecraft is about Mines. So, what Notch tried to solve was: "How do

Minecraft 1.12.2 Mod 开发笔记

血红的双手。 提交于 2020-02-05 09:24:12
前言 最近正在学写Mod,参考了网上很多教程,自己总结了一下,更多资料请参考: Minecraft developer Chinese guide,我的世界开发者中文指南 前期准备 掌握Java开发的基础知识,安装好Eclipse/IDEA等常用IDE 注意:不要把Mod开发当成学习编程,Forge源码个人认为真的很不适合用来学习,文档和注释残缺不全真的很头疼 目录 正在施工中······ 搭建环境 基础概念 基础 新的物品 新的方块 新的合成表 新的附魔 新的实体 进阶 一个比较完善的物品 新的装备 新的武器 新的食物 设置物品的作用 一个比较完善的方块 方块的模型 方块的碰撞箱 未完待续······ 来源: https://www.cnblogs.com/moonfan/p/12262456.html

How can read Minecraft .mca files so that in python I can extract individual blocks?

倖福魔咒の 提交于 2020-02-05 05:27:09
问题 I can't find a way of reading the Minecraft world files in a way that i could use in python I've looked around the internet but can find no tutorials and only a few libraries that claim that they can do this but never actually work from nbt import * nbtfile = nbt.NBTFile("r.0.0.mca",'rb') I expected this to work but instead I got errors about the file not being compressed or something of the sort OSError: Not a gzipped file (b'\x00\x00') Full errors: raceback (most recent call last): File "C:

How can read Minecraft .mca files so that in python I can extract individual blocks?

随声附和 提交于 2020-02-05 05:27:05
问题 I can't find a way of reading the Minecraft world files in a way that i could use in python I've looked around the internet but can find no tutorials and only a few libraries that claim that they can do this but never actually work from nbt import * nbtfile = nbt.NBTFile("r.0.0.mca",'rb') I expected this to work but instead I got errors about the file not being compressed or something of the sort OSError: Not a gzipped file (b'\x00\x00') Full errors: raceback (most recent call last): File "C:

从零开始的阿里云搭建Minecraft1.14.4服务器端(基于CentOS和BT-Panel)

≡放荡痞女 提交于 2020-02-01 16:57:11
总目录 购买阿里云服务器 配置阿里云服务器 下载必要文件 上传文件到服务器并运行 进入服务器开始游戏 1.购买阿里云服务器 1.1 搜索阿里云官网 1.2 找到轻量应用服务器的购买入口(使用轻量应用服务器是因为它比较好上手,对新人友好。) 1.3 点击立即购买按钮,购买自己的服务器。 1.4 选择适合自己的配置的服务器 一般来说,1-3人的纯净版选择1核2g的就足够用了,如果人数4-10人或者需要开一些mod就需要2核4g的服务器了,具体情况具体分析,服务器地址选择离自己最近的,可以减少很多延迟。 系统镜像一般选择Centos,应用镜像选宝塔面板(BT-Panel),宝塔面板对于新人来说是非常友好的,比较方便调试(拿来传文件也不错),毕竟我们的目的是实现Minecraft服务器的搭建,从而达到联机游戏的目的,而不是深入去研究,成为这个领域的大咖。 2.配置阿里云服务器 2.1 首先回到首页,找到控制台选项,点击进入控制台 2.2 在控制台列表内选择轻量级应用服务器 2.3 点击进入,可以看到自己的服务器列表,再点击服务器列表进入详细界面(我的是阿里云的学生机,最后会有详细介绍如何购买学生机) 2.4 找到左侧的应用详情,点击进入,根据官方指引启用宝塔Linux面板,为后面的调试工作做好准备。 2.5 这时候再点击左侧的防火墙按钮,进入后开启Minecraft服务器必须的端口

Can't access Docker container on exposed port from anywhere even localhost

﹥>﹥吖頭↗ 提交于 2020-01-24 11:05:11
问题 I have been searching for an answer for this for days and don't know the best place to ask for help, I must be missing something simple. This problem is common to both my Fedora27 workstation and Ubuntu Server 16.04 LTS I have installed Docker successfully and have some containers working but others cannot be accessed on 0.0.0.0: or localIP: I have disabled firewall and flushed iptables, amongst others I am trying to get a minecraft server running on 25565, following this instruction: To

I got a bios 367 error on Computercraft

谁说我不能喝 提交于 2020-01-17 14:36:27
问题 On my program for Computer craft that will be used in a control tower in my airport map, I got a message that looked like this: bios:367:[string "AirportCommand"]:15: syntax error Here is all my code please tell me if you see any errors: local Landing_open = true rednet.open("top") while true do id, message, distance = rednet.receive() if message == "Requesting Landing" and Landing_open == true and distance<500 then rednet.send(id, "Landing is granted. Please respond with Landing finished