mask

Given a Drawable, how to mask it to a given shape?

余生颓废 提交于 2021-01-29 20:23:03
问题 Background I wanted (here) to see how to create an alternative to AdaptiveIconDrawable , but change its background drawable to be shaped in to a given Path . The problem Well, what I did worked for Bitmap, but I wanted to know if it's possible to convert a given Drawable directly to a Bitmap and even a Drawable that is shaped to the given Path , without creating extra Bitmap instances. What I've tried This is the current code : fun resizePath(path: Path, width: Float, height: Float): Path {

Given a Drawable, how to mask it to a given shape?

人盡茶涼 提交于 2021-01-29 16:20:54
问题 Background I wanted (here) to see how to create an alternative to AdaptiveIconDrawable , but change its background drawable to be shaped in to a given Path . The problem Well, what I did worked for Bitmap, but I wanted to know if it's possible to convert a given Drawable directly to a Bitmap and even a Drawable that is shaped to the given Path , without creating extra Bitmap instances. What I've tried This is the current code : fun resizePath(path: Path, width: Float, height: Float): Path {

WinError 123 The filename, directory name, or volume label syntax is incorrect [closed]

徘徊边缘 提交于 2021-01-29 14:58:27
问题 Closed. This question needs debugging details. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 5 months ago . Improve this question [WinError 123] The filename, directory name, or volume label syntax is incorrect 回答1: Here in the path \f is decoded as ascii formfeed \x0c , hence the issue. Use r in front of path as r"c:\\path\to\dir" to make it raw string. 来源: https://stackoverflow.com/questions/63868961

Create a mask for 14 digits number

让人想犯罪 __ 提交于 2021-01-29 07:10:31
问题 How can I create a mask via react-text-mask that can have only 14 digits? Something like this: export default function NumberMask(props) { const { inputRef, ...other } = props; return ( <MaskedInput {...other} ref={(ref) => { inputRef(ref ? ref.inputElement : null); }} mask={[?? , '______________']} placeholderChar={'\u2000'} size={14} showMask /> ); 回答1: As a regular expression /\d{14}/g regarding react-text-mask I guess mask={[/\d{14}/]} 来源: https://stackoverflow.com/questions/64976153

Is there a way to show image inside text in flutter

纵然是瞬间 提交于 2021-01-28 14:10:55
问题 I have this code to show an image inside text in flutter but when I'm using ImageShader. I'm getting this error The method 'asset' isn't defined for the type 'Image'. Try correcting the name to the name of an existing method, or defining a method named 'asset' I have also referred to this Repo. This repo link was given in previously asked question on StackOverflow about ImageShader. I know "dart:ui" doesn't contain any asset method. So I used Image.asset but when I used this method I got this

Hide area of an SCNMaterial

懵懂的女人 提交于 2021-01-28 09:19:53
问题 I'm using SceneKit and ARKit 1.5, once a surface has been mapped I apply a material to it. I would like to only show what's under the camera in a certain radius with an alpha effect. I want to keep the material static meaning that it does not move when the camera moves, only the radius shape will move. What kind of technique could I use for this ? ArCore by Google does this perfectly. Actual rendering: Desired Rendering: ARCore example: (click to see GIF) Thank you! 回答1: I would use a shader

Using image mask with globalCompositeOperation on KonvaJS?

我与影子孤独终老i 提交于 2021-01-27 10:44:15
问题 I am using Konva.js framework and trying to apply an image mask over an other one. The code is fully copied from this post. In this jsfiddle example there is small modifications to add a background (Rect). The problem is that the background is not properly drawn. To see it in action in the code there is a line to comment/uncomment (to see the problem in action). Is someone have any idea to achieve this ? Best let stage = new Konva.Stage({ container: 'container', width: window.innerWidth,

Using image mask with globalCompositeOperation on KonvaJS?

此生再无相见时 提交于 2021-01-27 10:42:04
问题 I am using Konva.js framework and trying to apply an image mask over an other one. The code is fully copied from this post. In this jsfiddle example there is small modifications to add a background (Rect). The problem is that the background is not properly drawn. To see it in action in the code there is a line to comment/uncomment (to see the problem in action). Is someone have any idea to achieve this ? Best let stage = new Konva.Stage({ container: 'container', width: window.innerWidth,

Pygame collision with masks is not working

做~自己de王妃 提交于 2020-12-26 04:39:44
问题 I have made a putt-putt game and now I want to add a slanted wall type. Because of this, I need to use masks for the collision (until now I have just used rects). I have spent hours learning about masks and trying to figure out why my code won't work. There are no errors, the collision just isn't detected. I have simplified my code down to something much smaller just as a way for me to test it efficiently. From everything I've seen this seems like it should work, but it doesnt. Here it is:

Pygame collision with masks is not working

杀马特。学长 韩版系。学妹 提交于 2020-12-26 04:39:05
问题 I have made a putt-putt game and now I want to add a slanted wall type. Because of this, I need to use masks for the collision (until now I have just used rects). I have spent hours learning about masks and trying to figure out why my code won't work. There are no errors, the collision just isn't detected. I have simplified my code down to something much smaller just as a way for me to test it efficiently. From everything I've seen this seems like it should work, but it doesnt. Here it is: