launchimage

Launch image for custom url - storyboard or asset catalog

拈花ヽ惹草 提交于 2020-01-04 04:09:07
问题 I'm trying to have a custom launch image when a custom url launches the app. Is there a way to specify either a custom storyboard (UILaunchStoryboardName) or image from the asset catalog to use in this scenario? 回答1: This is not possible as of iOS 8.3 来源: https://stackoverflow.com/questions/29656434/launch-image-for-custom-url-storyboard-or-asset-catalog

iOS8 icons sizes and names for icons and launch image

南笙酒味 提交于 2019-12-31 08:09:33
问题 I am not finding a straight forward site with the iOS8 sizes and names for the app icons and launch image. I have seen the iOS Human Interface Guidelines but they don't really tell you how to name them. Can someone list them out specifically? 回答1: As rmaddy mentioned since Xcode 5 you don't need to name your icons in any specific way . Use the App Icon Asset to add your icons. Regarding the sizes for your icons, you'll also find them in your App Icon Asset Catalog, but for convenience here's

Black screen when launching the app on device since XCode7 update

一世执手 提交于 2019-12-23 02:43:12
问题 I've updated XCode7 and like everyone, i have to amend a part of my code to be compliant with Swift2. But i have a problem, when i m testing the app on the simulator i have no problem. But when i m trying directly on my real device (Iphone 5S IOS9), a black screen displays just with the level of the battery. I have tried during 3 days to find something on stackoverflow, but nothing seems working. This topic seems to be the same problem, but doen't work actually. IOS 7 launch image, displaying

How to assign launch images in Xcode assets catalog?

南笙酒味 提交于 2019-12-14 03:59:23
问题 Xcode's interface for assigning launch images into an assets catalog is rather confusing. Only 2 image slots are made available given the settings we've chosen (Portrait only, for iOS 8.0 and later) and yet the Apple docs list a variety of resolutions required for their various devices (6s, 6s Plus, 7, 7 Plus, etc.), 12 of them to be exact. I'm using Xcode 8.3 btw. We are designing portrait images for commonly available devices, but how to assign them here? Notice pics below showing a

Xcode 7 warning: The launch image does not have a valid extension

喜你入骨 提交于 2019-12-13 12:24:52
问题 Xcode 7 has warnings for my launch image set. It reads: The launch image set "LaunchImage" references a file "Default@2x.PNG", but that file does not have a valid extension. I tried removing the image and put it back again with no luck. What is it warning about and how can I fix it? 回答1: Try changing Default@2x.png instead of Default@2x.PNG . 回答2: In Xcode 7 if you apply an extension that is uppercase like .PNG or .JPG , you will get a warning related to 'invalid extension'. This problem is

LaunchImage in Images.xcassets with Launchscreen.xib

社会主义新天地 提交于 2019-12-11 02:39:45
问题 I'm using Xcode 6 with iOS 8 and 7, I have a Launchscreen.xib , and in General Target I've well configured my project : http://i.imgur.com/cKLcBzS.png But I think Launchscreen.xib doesn't work on iOS 7.1. So I've made LaunchImage in Images.xcassets for other iOS which doesn't support Launchscreen http://i.imgur.com/2YpSbeI.png I don't know why, that makes me 2 warnings : /Users/../Desktop/ProjectName/ProjectFolder/Images.xcassets: The launch image set "LaunchImage" has 2 unassigned images.

iOS launch image won't show up on iPhone or simulator, works on iPad

南楼画角 提交于 2019-12-10 18:08:00
问题 I'm having this problem whether I use asset catalogs or the old-school way. Xcode 5.1.1 in all cases. I've got all my images in, and Xcode does not give me the "you're missing the 568-h" error or anything, but when I launch the app, my Launch image only shows on iPad, not iPhone. This happens on the simulator AND device. I have done clean installs, cleaned out DerivedData, etc. I also checked that my info.plist doesn't have anything to do with Launch images when I use asset catalogs, but nope

Use vector artwork for iOS launch image in asset catalog?

只愿长相守 提交于 2019-12-09 03:17:07
问题 Is this possible? It looks like I am going to need 9 different launch images, so replacing them all would be a bit of a chore. 回答1: Unfortunately, I think you can't use vector artwork for ALL of your LaunchImages... ... but there's an approach which makes our lives easier: the new LaunchScreen.xib . In File > New, you create a new Launch Screen in User Interface: Now, you can set the new Launch Screen File in your project's target: In this LaunchScreen.xib you can put your vector artwork,

IOS 7 launch image, displaying black screen on device ONLY

你。 提交于 2019-12-04 08:58:15
I have checked all the questions /answers related to this issue at least at stakoverflow .but without any success ,so far my issue is - I have created a new app - target IOS 7 and I have added my launchimage and my appIcon in the image.xcassets folder . when I launch my app on simulator the launchimae is showing perfectly without any issue but when I run the app on my iphone (iphone 5 , IOS 7.1) a black screen is showing instead of the launchimage any help or suggestions will be appriciated ? cheers, The problem is in your image. You could open your image in Preview.app, then show the

Launch images show black, when using Asset Catalog

坚强是说给别人听的谎言 提交于 2019-12-03 06:59:40
问题 In Xcode 5 , I use the asset catalog to manage the app icons and launch images for my app. The app icons work fine on all devices, but the launch images just on a few. I have added launch images for every possible device, and iOS (6.1 and 7.0), that I want to target. I have made sure that all images have the correct sizes , which is confirmed in the attributes inspector (see picture below) where the size of the images match the expected sizes. I have also named all images after the naming