Joint rotation using Unity Kinect v2 SDK
问题 I am trying to make my 3d humanoid model follow the movements i do in front of my kinect v2, i used this in my script and applied it to every part of my model(hands,legs,shoulders...) changing each time the TrackedJoint to the one that matches: var tarx = body.JointOrientations[TrackedJoint].Orientation.X; var tary = body.JointOrientations[TrackedJoint].Orientation.Y; var tarz = body.JointOrientations[TrackedJoint].Orientation.Z; var tarw = body.JointOrientations[TrackedJoint].Orientation.W;