J3D - How to use a UV mapping of an object to convert 2D coordinates to 3D ones
问题 I am currently working on trying to convert 2D coordinates to 3D ones. Basically, I have the texture in 2D and I would like to be able to show on a 3D object, having the same texture applied to it, where I am pointing at. Let's say I have the 2D texture of the world. I would like to be able to know, given U,V coordinates on the texture, to get the X,Y,Z coordinates on a sphere having the same texture applied to it. I am using J3D and now I am working with blender and figure out what is the